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Research · not a finished in-game assistant

AI in Dota 2: Dota2-Vis studies when the enemy can see your hero

Show on a lane and you give the enemy information. Dota2-Vis researchers use computer vision to measure these appearances in match recordings. We look at what the project actually does and a question you can already ask when reviewing your own replay.

Research update
Published on this site
Sources checked
AI in Dota 2: Dota2-Vis studies when the enemy can see your hero
Original OOPS DOTA illustration created with AI. This is neither a gameplay screenshot nor an image of the Dota2-Vis software. Image source ↗
FACTS / OFFICIAL SOURCES

What is confirmed

  • The PUCPR team studied 144 TI2025 matches: one recording from each side, for a total of 288 videos.
  • The YOLO11l detector recognises player icons on the minimap. These observations are used to plot when a hero is visible to the enemy.
  • At the time of our check, the authors’ README still promises code and data access instructions at a later date.
Open the primary sources ↓
01 / CONTEXT AND OUR ANALYSIS

What the AI actually measures

The researchers view each match from both teams’ perspectives. A hero’s position on the full map and the information available to the enemy are different things. Fog of war, trees and vision affect what can be seen. The project studies a hero’s presence on the enemy minimap; it does not read the player’s intentions.

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02 / CONTEXT AND OUR ANALYSIS

Showing on a lane is not necessarily a mistake

A carry may deliberately push a lane while the team takes control elsewhere. A support may show to clear a dangerous wave. These are our gameplay examples: a visibility graph alone does not prove bad positioning or a good move. You need the team’s objective and the match situation.

03 / CONTEXT AND OUR ANALYSIS

How to use the idea in your own replay

Pick one death before an important fight. In the replay, switch to the enemy’s vision and find the last time your hero appeared: where did they see you, and what route could they have inferred afterwards? Do not replace the information available to a player with the observer’s all-seeing view.

Then choose one adjustment: a different route, waiting for information, or showing on a lane at a different time. This is an OOPS DOTA editorial exercise; we are not claiming to have tested the software or proven an MMR increase.

04 / CONTEXT AND OUR ANALYSIS

FAQ: can you download a finished coach yet?

We cannot confirm a full public launch. The paper describes the dataset as available, but the repository README still promises code and access instructions later. A link to the research should therefore not be mistaken for a ready-to-use app for your matches.

05 / CONTEXT AND OUR ANALYSIS

FAQ: is this a continuation of OpenAI Five?

This is a different project. In 2019, OpenAI Five beat OG 2:0 in a historical experiment with restricted rules. Five controlled heroes; Dota2-Vis studies visibility in recordings. The result of that old experiment does not describe what a modern chatbot can do.

Primary sources

Original publications and their dates. Checked November 6, 2026.

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