PATCHES / WHAT CHANGES IN YOUR GAME

Dota 2 patches: changes and Ruslan's commentary

PATCH / MY TAKE

What changed.
What to do with it.

Official changes, their practical meaning and questions for your next game. My archive of notes starts on .

Read the full patch at Valve ↗
CURRENT PATCH7.41f

Released

Checked against Valve
FIRST ARCHIVE SNAPSHOT / 7.41f

The goal comes first. The item follows.

The patch was released on 15 September. Starting today, I'm keeping its important changes and my explanations here: what to reread before picking a hero or buying an item.

Patch: My entry:
01Heaven’s Halberd
Item / Cheaper

Heaven’s Halberd

BEFORE3400 goldAFTER3300 gold

The recipe costs 100 gold less; the total cost is now 3300.

If enemy attacks decide the fight, I want to compare Halberd with another damage item. The small discount brings the purchase closer, but the target I need to disarm still determines its value.

Whose attacks do I need to stop temporarily in this game?

Explore the item →
02Dragon Lance
Item / More expensive

Dragon Lance

BEFORE1900 goldAFTER2000 gold

The recipe costs 100 gold more; the total cost is now 2000.

On a ranged hero, including Viper, I want to know why I need attack range right now. The extra 100 gold is a reason to check whether mobility or surviving an initiation matters more at this moment.

Will range help me attack, or do I need to survive first?

Explore the item →
03Infused Raindrops
Item / Less mana

Infused Raindrops

BEFORE0.8 mana/sec.AFTER0.6 mana/sec.

Constant mana regeneration is reduced from 0.8 to 0.6 per second.

Raindrops are still worth considering for their defensive purpose. I wouldn't expect them alone to cover my lane's mana needs: check your reserves and available regeneration before the next trade.

Am I buying magic protection or trying to fix a mana shortage?

Explore the item →
04Shiva’s Guard
Item / Less damage

Shiva’s Guard

BEFORE260 damageAFTER225 damage

The active Arctic Blast wave deals 35 less damage.

I want to choose Shiva's Guard for its whole set of effects, not just its impressive wave. The old finishing damage calculation no longer works: if damage is short, plan for another action from the team.

Do I need its effects or just extra damage?

Explore the item →
05Treant Protector
Hero / Reread the hero

Treant Protector

BEFORELeech Seed with no mana costAFTER35 mana

Leech Seed now costs 35 mana. Leaving the trees preserves invisibility for 1 second instead of 2; base intelligence is reduced from 20 to 17.

On Treant, I would reassess my mana for a sequence of actions and my route between trees. A shorter invisibility window makes the usual exit more exposed: before moving forward, I need a clear way back.

Do I have mana to continue and trees to retreat through?

Explore the hero →

A patch won't rewrite
your build for you.

Compare the changes with your goal: role, lane, dangerous opponents and the next fight. The hero and item database covers abilities, purchases and explanations.

Choose a hero →Understand a purchase →

Sources: Valve's patch list · Official 7.41f changes · Valve's Russian notes.

Less fog. More answers.