What the item does
Passive: Magical Damage Block
Consumes one charge to block up to 120 magic damage. Only triggers if the damage exceeds 75.
Comes with 6 charges. When the charges are gone, the item disappears.
When I would buy it
In lane and during early rotations against magic damage pressure.
Which heroes I would try it on
Examples based on mechanics. The role, opponents and team plan determine the final choice.
What to compare it with
Similar purposes do not make items interchangeable. I compare effect, price and timing.
Stats and key conditions
- Mana regeneration
- 0.6
- Cooldown
- 7 s
Valve notes
- Uses at most one charge per damage instance.
Game effects and recipes are a snapshot of official data. My guidelines are choices for a task, not a promise of the same build every match. Values for several stages, where present, are separated by ‘/’.
Original Valve item data ↗









