HERO / GET TO KNOW THEM

Zeus

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
ZeusHERO GAME PLAN

What I want to do in the game

I deal magic damage from behind the frontline and check dangerous areas with Lightning Bolt.

None can hide from Zeus, whether he's calling down a bolt to reveal the surroundings, sending an arc coursing through his nearest enemies, or summoning a terrifying volley of lightning upon all enemies. Wherever his foes are, Zeus will find them.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

02

Mid · position 2

Initial recommendation

Mid provides levels and farm for magic damage. This is my recommended starting build path.

04

Support · position 4

Position four is a separate role: I prioritize vision, cheap disables, and saves, without demanding a mid player’s budget.

01

Carry · position 1

An attack-based carry with Shard is a situational option. It needs farm, a team suited to that plan, and a separate set of items.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

I choose this when the team needs magical damage and another way to check dangerous ground. I discuss the role beforehand: mid and position four have different budgets.

What I watch out for

A jump into the backline, silence and enemy magic protection change the plan. A carry build through Shard is a separate situational option, not an automatic answer to every draft.

What I do in combat

Before approaching, I check the area with Lightning Bolt. In a fight, I stay in the second line and decide whether I need the global ultimate now or should save it for a more important window later.

What I check first

Zeus is not tied to position four. Mid is a clear starting plan; an attack-based carry is a separate situational build.

02 / ITEMS FOR A PURPOSE

What I buy and why.

I compare my starting point with current high-MMR builds. I name the source beside the build path and choose my own variations for the match’s needs.

Mid · position 2

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / Editorial mid buildArcane Boots

    Provide mana for laning and regular ability use.

  2. 02 / Editorial mid buildKaya

    Improves magical damage and mana efficiency without committing to an expensive item straight away.

  3. 03 / Editorial mid buildAghanim's Scepter

    Unlocks or upgrades Nimbus. The exact effects are shown below in the abilities section.

  4. 04 / Editorial mid buildBlack King Bar

    Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

  5. 05 / Editorial mid buildOctarine Core

    Reduces cooldowns when my impact is limited by how often my spells are available.

What I change for the situation 3 options
Phylactery ↗

Adds an extra effect to a compatible targeted cast; compatibility with my abilities matters.

Aether Lens ↗

Lets you use targeted abilities and items from a safer distance.

Force Staff ↗

Moves me or an ally out of danger; direction depends on the target's facing.

Support · position 4

When I play position four

Support appears more often in the current Dota2ProTracker sample. The main build shown is Arcane Boots, Shard, Scepter, Kaya, and Refresher. I buy a save earlier if the team cannot survive the initiation, and budget mana for two ultimates in advance.

Dota2ProTracker · 7.41f · checked 06.10.2026 ↗
  1. 01 / From the current support sampleArcane Boots

    Provide mana for laning and regular ability use.

  2. 02 / From the current support sampleAghanim's Shard

    Unlocks or upgrades Lightning Hands. The exact effects are shown below in the abilities section.

  3. 03 / From the current support sampleAghanim's Scepter

    Unlocks or upgrades Nimbus. The exact effects are shown below in the abilities section.

  4. 04 / From the current support sampleKaya

    Improves magical damage and mana efficiency without committing to an expensive item straight away.

  5. 05 / From the current support sampleRefresher Orb

    Lets you repeat your main power window. Before buying, I consider whether I will have enough mana for both casts.

What I change for the situation 3 options
Force Staff ↗

Moves me or an ally out of danger; direction depends on the target's facing.

Glimmer Cape ↗

Adds a protective tool and hides the chosen ally; invisibility does not replace escaping detection.

Octarine Core ↗

Reduces cooldowns when my impact is limited by how often my spells are available.

Carry · position 1

When we choose an attack-based carry

A separate experimental build path with Lightning Hands from Shard. I do not use it to replace the magic damage build without an agreed team plan.

  1. 01 / Alternative build pathPower Treads

    Provide attack speed and switchable attributes for farming and managing my resources.

  2. 02 / Alternative build pathAghanim's Shard

    Unlocks or upgrades Lightning Hands. The exact effects are shown below in the abilities section.

  3. 03 / Alternative build pathManta Style

    Provides illusions for pressure and a separate dispel. This item cannot help you wait out or remove every disable.

  4. 04 / Alternative build pathBlack King Bar

    Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

  5. 05 / Alternative build pathHurricane Pike

    Combines attack range with a tool for breaking a dangerous close-range engagement.

What I change for the situation 2 options
Mjollnir ↗

Upgrades Maelstrom for frequent attacks and adds a defensive electrical effect to the chosen target.

Butterfly ↗

Increases physical damage and protection against suitable attacks. I check whether the enemy has an answer to evasion.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Arc Lightning

Hurls a bolt of lightning that leaps through nearby enemy units that deal damage.

↻ 1.6 sec.Mana 85 / 90 / 95 / 100
Ability

Lightning Bolt

The hero strikes an enemy unit with lightning, damaging it and briefly stunning it. Temporarily grants unobstructed vision and reveals invisibility within a radius of 600 around the target.

↻ 6 sec.Mana 120 / 125 / 130 / 135
Details

Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 600 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.

Ability

Heavenly Jump

Zeus performs a Heavenly Jump, leaping forward and shocking the closest visible nearby enemy (prioritizing heroes), dealing damage as well as reducing their movement and attack speed. Zeus gets 900 unobstructed vision around him for 3 seconds.

↻ 26 / 22 / 18 / 14 sec.Mana 50 / 60 / 70 / 80
Ability

Thundergod's Wrath

Strikes all enemy heroes with a bolt of lightning, dealing damage no matter where they may be. Provides True Sight around each hero before they are struck.

↻ 130 sec.Mana 250 / 375 / 500
Innates, upgrades and other forms3 abilities +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

From Aghanim’s Scepter

Nimbus

Creates a storm cloud anywhere on the map that automatically casts Lightning Bolt on nearby enemies.

Full description

Creates a storm cloud anywhere on the map that automatically casts Lightning Bolt on nearby enemies.

From Aghanim’s Shard

Lightning Hands

Zeus gains bonus attack speed and his attacks create Arc Lightnings that deal a percentage of its damage. Can be toggled off to stop this effect.

Full description

Zeus gains bonus attack speed and his attacks create Arc Lightnings that deal a percentage of its damage. Can be toggled off to stop this effect.

Innate

Static Field

Zeus shocks any enemy that he attacks or is hit by his abilities, causing damage equal to a percentage of their current health.

Full description

Zeus shocks any enemy that he attacks or is hit by his abilities, causing damage equal to a percentage of their current health.

Valve base stats +
Health · base
582
Mana · base
351
Damage · Valve field
53–63
Armour · Valve field
2.83
Movement speed
305
Attack range
380
Strength · base / gain
21 / 2.1
Agility · base / gain
11 / 1.2
Intelligence · base / gain
23 / 3.3

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

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One hero. Many decisions.

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