What the item does
Active: Static Charge
Places a charged shield on a target unit for 12 seconds which has a 20% chance to release a 225 magical damage shocking bolt at a nearby attacker and 4 additional enemies.
Passive: Chain Lightning
Grants a 25% chance on attack to release a bolt of electricity that leaps between 12 targets within a 650 radius, dealing 180 magical damage to each. Lightning proc pierces evasion.
When I would buy it
After the hero's main needs; I put the shield on whoever the enemies will actually attack, before they do so.
Components
Components from Valve's recipe. Repeated parts are marked with quantities.
Which heroes I would try it on
Examples based on mechanics. The role, opponents and team plan determine the final choice.
What to compare it with
Similar purposes do not make items interchangeable. I compare effect, price and timing.
Stats and key conditions
- Damage
- 25
- Attack speed
- 90
- Cooldown
- 35 s
- Mana cost
- 50
- Cast range
- 800
Valve notes
- Static Charge cannot trigger more than once per second.
- Static Charge's shock deals magical damage centered on hero with the Static Charge. Static Charge's targets cannot be more than 900 range away.
- Static Charge procs will not bounce to heroes that are invisible or hidden by Fog of War.
Game effects and recipes are a snapshot of official data. My guidelines are choices for a task, not a promise of the same build every match. Values for several stages, where present, are separated by ‘/’.
Original Valve item data ↗





Maelstrom
Hyperstone


