HERO / GET TO KNOW THEM

Sniper

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
SniperHERO GAME PLAN

What I want to do in the game

I shoot from a safe position behind the frontline and buy tools that preserve my distance.

Death from a distance is Sniper's specialty. He keeps his enemies on their toes with a steady barrage of firepower, and then, when the time is right, picks them off with a kill shot.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

01

Carry · position 1

Initial recommendation

I need protected farm, my item window and damage on important targets.

02

Mid · position 2

Levels, lane control and joining the team at the right moment matter.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

I choose this if the team can hold the frontline and protect approaches to the backline. The strength lies in uninterrupted attacks from a favourable position.

What I watch out for

Against Blink initiation and routes around through fog, I need an exit in advance. Spirit Breaker and other heroes who join from range reduce my usual safety.

What I do in combat

I choose my position before the fight starts. I use Shrapnel for area control and information, and save Pike for whoever actually reaches me.

What I check first

The enemy only needs one good initiation: attack range does not replace vision and an escape route.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Carry · position 1

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepPower Treads

    Provide attack speed and switchable attributes for farming and managing my resources.

  2. 02 / FoundationMaelstrom

    Speeds up creep clearing and adds attack damage against multiple targets.

  3. 03 / FoundationDragon Lance

    Increases a ranged hero’s attack range and provides useful attributes.

  4. 04 / Next choiceHurricane Pike

    Combines attack range with a tool for breaking a dangerous close-range engagement.

  5. 05 / Next choiceBlack King Bar

    Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

What I change for the situation 3 options
Mjollnir ↗

Upgrades Maelstrom for frequent attacks and adds a defensive electrical effect to the chosen target.

Daedalus ↗

Increases physical attack damage once access to the target and protection are already secured.

Satanic ↗

Helps recover health through attacks during its active window; without access to a target, it is not a guaranteed save.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Shrapnel

Spends a charge to cover the selected area in a rain of explosive shrapnel. Enemies in it take damage and move more slowly. Also reveals fog of war in the area.

Mana 75
Details

Spends a charge to cover the selected area in a rain of explosive shrapnel. Enemies in it take damage and move more slowly. Also reveals fog of war in the area. An ability charge is restored every 35 seconds.

Ability

Headshot

The hero shoots more accurately, giving each attack a chance to deal 20/50/80/110 extra damage, knock the target back and briefly slow its movement and attack speed by 100%. The closer the target is, the farther it is knocked back.

Ability

Take Aim

Passively increases the owner’s attack range by 160/240/320/400.

↻ 20 / 18 / 16 / 14 sec.Mana 50
Details

Passively increases the owner’s attack range by 160/240/320/400. Activating this ability grants bonuses to vision radius, Headshot proc chance, and attack range, but slows movement by 65% and restricts vision to a cone in front of the hero.

Ability

Assassinate

The hero aims his long-range rifle at the selected enemy unit and, after a short delay, fires a devastating shot that briefly stuns the target and deals full attack damage in addition to base damage.

↻ 20 / 15 / 10 sec.Mana 175
Details and upgrades

Sniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that deals Sniper's attack damage plus bonus damage at long range and mini-stuns the target. Whenever Sniper kills an enemy hero, Assassinate is refreshed.

Aghanim’s Scepter

Causes Assassinate to fire quicker and stun the enemy target.

Innates, upgrades and other forms2 abilities +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

From Aghanim’s Shard

Concussive Grenade

Launches a grenade at the target area, dealing damage to enemies and knocking them and Sniper back. Enemies affected are disarmed and have their movement slowed after the knockback.

Full description and upgrades

Launches a grenade at the target area, dealing damage to enemies and knocking them and Sniper back. Enemies affected are disarmed and have their movement slowed after the knockback.

Aghanim’s Shard

Reduces cooldown, increases damage, and allows the knockback to move Sniper himself.

Mechanics note: some upgrade numbers are missing from the source; I check the exact values in the client.
Innate

Keen Scope

Sniper’s attacks deal bonus damage for every 100 units of distance Sniper is from the target.

Full description

Sniper’s attacks deal bonus damage for every 100 units of distance Sniper is from the target.

Valve base stats +
Health · base
538
Mana · base
255
Damage · Valve field
40–46
Armour · Valve field
4.5
Movement speed
285
Attack range
550
Strength · base / gain
19 / 2
Agility · base / gain
27 / 3.2
Intelligence · base / gain
15 / 2.6

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

KEEP EXPLORING

One hero. Many decisions.

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