Unlocks Swiftslash, a short Omnislash with a separate cooldown. I choose it for another window to attack between major ultimates, if I can already reach the target and survive the response.
Valve · Swiftslash and Aghanim ↗Juggernaut
Abilities, roles and builds with an explanation for every purchase.

HERO GAME PLANWhat I want to do in the game
I take safe farm, keep Healing Ward alive, and use my ultimate on suitable targets.
Juggernaut cuts down enemies with a flurry of slashes. Few can stop or survive his relentless assault, as he becomes almost invulnerable once he gets going.
A pick is not a plan yet.
My recommendation is a starting point. We choose another position together with the team and for its needs.
Carry · position 1
Initial recommendationI need protected farm, my item window and damage on important targets.
What I buy and why.
I compare my starting point with current high-MMR builds. I name the source beside the build path and choose my own variations for the match’s needs.
I choose it if misses against Phantom Assassin, Windranger, or a target with Butterfly prevent me from finishing them off. Pierce has an 80% chance to pierce evasion and add 70 magic damage; it does not guarantee that every attack hits.
Valve · Monkey King Bar / Pierce ↗My starting plan
I start from the current Dota2ProTracker sample: Treads, Battle Fury, Manta, Butterfly, and Blink. This is an observed build path; BKB or a disable may be needed before the next damage item.
Dota2ProTracker · 7.41f · checked 06.10.2026 ↗
01 / Core from the current samplePower TreadsProvide attack speed and switchable attributes for farming and managing my resources.
02 / Core from the current sampleBattle FurySpeeds up wave and jungle clearing for a melee hero; an investment in farm before expensive fighting items.
03 / Core from the current sampleManta StyleProvides illusions for pressure and a separate dispel. This item cannot help you wait out or remove every disable.
04 / Core build from the current sampleButterflyIncreases physical damage and protection against suitable attacks. I check whether the enemy has an answer to evasion.
05 / Core build from the current sampleBlink DaggerChanges the entry angle and lets me reach a target quickly. Damage taken can prevent its use.

I see the minute on the clock. And the situation too.
I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.
Abilities. As in the game.
Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Blade Fury
The hero spins in a whirlwind of devastating blade strikes, gaining debuff immunity and +80% magic resistance while damaging nearby enemies every 0.2 sec.
Details
The hero spins in a whirlwind of devastating blade strikes, gaining debuff immunity and +80% magic resistance while damaging nearby enemies every 0.2 sec. Applies a strong dispel to the caster when the effect ends.

Healing Ward
Summons a ward that heals all nearby allies and moves at a speed of 325. Healing is based on each ally’s maximum health. Lasts 18/20/22/24 sec.
Details and upgrades
Summons a ward that heals all nearby allies and moves at a speed of 325. Healing is based on each ally’s maximum health. Lasts 18/20/22/24 sec.
Increases ward healing and health.

Blade Dance
Gives Juggernaut a chance to deal critical damage with Blade Fury and on each attack.

Omnislash
The hero leaps to the selected enemy, then attacks it and nearby enemies at increased speed. The hero is invulnerable for the ability’s duration.
Details
Juggernaut leaps towards the target enemy units, and then slashes the target and other nearby enemy units at an increased attack rate. Juggernaut is invulnerable for the duration. DISPEL TYPE: Basic Dispel
Innates, upgrades and other forms2 abilities +
These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Swiftslash
Performs a short Omnislash for 1 seconds.
Full description
Performs a short Omnislash for 1 seconds.

Bladeform
Every 2 sec., grants a stack that increases the owner’s movement speed and base agility. Stacks are lost 2 sec. after taking any damage.
Full description
Every 2 sec., grants a stack that increases the owner’s movement speed and base agility. Stacks are lost 2 sec. after taking any damage.
Valve base stats +
- Health · base
- 560
- Mana · base
- 243
- Damage · Valve field
- 54–56
- Armour · Valve field
- 5.33
- Movement speed
- 305
- Attack range
- 150
- Strength · base / gain
- 20 / 2
- Agility · base / gain
- 32 / 2.8
- Intelligence · base / gain
- 14 / 1.4
These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.
One hero. Many decisions.
Items, slang and real episodes help connect abilities with what happens in a match.





Phase Boots ↗
Skull Basher ↗
Black King Bar ↗
Abyssal Blade ↗