HERO / GET TO KNOW THEM

Treant Protector

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
Treant ProtectorHERO GAME PLAN

What I want to do in the game

We provide the team with healing and vision, while Overgrowth holds enemies in place for allied damage.

Treant Protector is ever the benevolent ally, sprouting regenerating armor for his cohorts and their fortifications alike. Emerging unseen from among the trees, he binds foes with overgrowth as he leeches health from enemies and into nearby allies.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

05

Hard support · position 5

Initial recommendation

Help the lane, provide vision and keep the ally alive first; expensive upgrades follow the necessary team purchases.

04

Support · position 4

I contribute through laning, control and movement. I adapt the expensive core route to my budget.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

I pick this to protect lanes and objectives, control through trees and hold multiple targets at the right entry.

What I watch out for

Cut trees, information about my approach and dispels can break the familiar plan. Roots do not disable every enemy action.

What I do in combat

I position using available trees and an important passage. I use Overgrowth for allied damage or a save, not just to catch more silhouettes.

What I check first

Roots do not prevent every action: I assess items and enemy responses in advance.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Hard support · position 5

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepTranquil Boots

    Provide speed and regeneration between engagements, fitting a support’s budget.

  2. 02 / FoundationBlink Dagger

    Changes the entry angle and lets me reach a target quickly. Damage taken can prevent its use.

  3. 03 / FoundationMeteor Hammer

    Adds objective pressure and a disable after suitable lockdown; I account for the cast preparation.

  4. 04 / Next choiceGlimmer Cape

    Adds a protective tool and hides the chosen ally; invisibility does not replace escaping detection.

  5. 05 / Next choiceAghanim's Shard

    Unlocks or upgrades Living Armor, Eyes In The Forest. The exact effects are shown below in the abilities section.

What I change for the situation 3 options
Force Staff ↗

Moves me or an ally out of danger; direction depends on the target's facing.

Aghanim's Scepter ↗

Unlocks or upgrades Overgrowth. The exact effects are shown below in the abilities section.

Lotus Orb ↗

Lets me remove an eligible negative effect and complicates the opponent's targeted focus.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Nature's Grasp

Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Does 35% less damage to creeps.

↻ 23 / 21 / 19 / 17 sec.Mana 90
Ability

Leech Seed

The hero’s attack deals bonus magic damage and plants a draining seed in the victim, briefly rooting and disarming it.

↻ 15 / 12 / 9 / 6 sec.Mana 35
Details

Treant's attack plants a life-sapping seed in an enemy unit. That unit takes additional magic damage, is rooted and disarmed for a short duration, and emits 2 healing pulses to up to 5 nearby allies of Treant Protector based on the damage dealt by the attack.

Ability

Living Armor

Places a protective layer on the selected hero or building, restoring health and blocking damage from units controlled by enemy players. Damage block decreases with each trigger.

↻ 24 / 21 / 18 / 15 sec.Mana 80
Details and upgrades

Places a protective layer on the selected hero or building, restoring health and blocking damage from units controlled by enemy players. Damage block decreases with each trigger. If it reaches zero, the layer disappears completely.

Aghanim’s Shard

Increases damage blocked. Treant passively gains Living Armor; damage block recovers if he takes no damage for a period.

Mechanics note: some upgrade numbers are missing from the source; I check the exact values in the client.
Ability

Overgrowth

Summons an overgrowth of vines and branches around Treant that deal damage to afflicted enemies and prevent them from moving, blinking, going invisible, or attacking.

↻ 110 / 100 / 90 sec.Mana 200 / 250 / 300
Details and upgrades

Summons an overgrowth of vines and branches around Treant that deal damage to afflicted enemies and prevent them from moving, blinking, going invisible, or attacking.

Aghanim’s Scepter

Reduces cooldown to 25 sec. Casting empowers the owner with the earth’s strength for 16 sec., greatly increasing his size and granting +100% strength, a fixed movement speed of 345, and the ability to pass through units. The hero’s attacks become area attacks, dealing 60% damage to enemies within a radius of 300 of the target.

Innates, upgrades and other forms2 abilities +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

From Aghanim’s Shard

Eyes In The Forest

Treant Protector enchants a tree, which grants him unobstructed vision in that location. The eyes last for 360 seconds and are invisible, but are destroyed if their host tree is destroyed or if they are attacked directly.

Full description

Treant Protector enchants a tree, which grants him unobstructed vision in that location. The eyes last for 360 seconds and are invisible, but are destroyed if their host tree is destroyed or if they are attacked directly.

Innate

Nature's Guise

Increases the owner’s movement speed near trees. If he has not taken damage in the last 2.75 sec., he can move through trees and activate this ability to become invisible until he moves away from…

Full description

Grants bonus movement speed when near trees. Treant Protector additionally has Tree Walking if he has not taken damage for 2.75 seconds. While Tree Walking, Nature's Guise can be activated to grant Treant invisibility until he attacks or is no longer near a tree.

Valve base stats +
Health · base
670
Mana · base
279
Damage · Valve field
85–93
Armour · Valve field
3.5
Movement speed
280
Attack range
150
Strength · base / gain
25 / 3.4
Agility · base / gain
15 / 1.8
Intelligence · base / gain
17 / 1.8

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

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