ITEM / WHAT IT PROVIDES

Meteor Hammer

Effects, purchase choices and options for your match.

VALVE · 7.41fChecked 06.10.2026All items ↗
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I would consider Meteor Hammer for a prepared cast window against enemies or buildings.

Strength
6
Agility
6
Intelligence
24
spell amplification
10%
01 / MECHANICS

What the item does

01

Active: Meteor Hammer

CHANNELED - After a successful channel, summons a meteor that strikes a 400 AoE, stunning enemies for 0.75 seconds and dealing impact damage. Continues to deal damage over time to enemies units and buildings for 6 seconds. Non-building units are also slowed for 20% for the duration of the burn.

Impact damage to buildings: 90. Damage over time to buildings: 50

Impact damage to units: 130. Damage over time to units: 50

Channel time: 2 seconds. Delay after channeling: 0.5 seconds.

RUSLAN / IN-GAME DECISION

How I decide

«For Meteor Hammer, I create a window first, then begin channeling.»

Ruslan UkrainskyiSpeaking through Rodya
01 Situation
I can reach the target or building if I am not interrupted while using it.
02 My decision
I wait for suitable control, vision and threat distance before a sustained cast.
03 What I avoid
Start channeling in sight of an enemy stun that is ready.
02 / MY GUIDELINE

When I would buy it

When there is a safe opportunity to channel and a clear target.

03 / BUILD

Components

Components from Valve's recipe. Repeated parts are marked with quantities.

KayaCrownRecipe
Meteor Hammer
04 / HERO AND TASK

Which heroes I would try it on

Examples based on mechanics. The role, opponents and team plan determine the final choice.

05 / ANOTHER ANSWER

What to compare it with

Similar purposes do not make items interchangeable. I compare effect, price and timing.

VALVE / 7.41f / 06.10.2026

Stats and key conditions

Strength
6
Agility
6
Intelligence
24
spell amplification
10%
mana regeneration amplification
25%
Cooldown
24 s
Mana cost
75
Cast range
600

Game effects and recipes are a snapshot of official data. My guidelines are choices for a task, not a promise of the same build every match. Values for several stages, where present, are separated by ‘/’.

Original Valve item data ↗

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