HERO / GET TO KNOW THEM

Lone Druid

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
Lone DruidHERO GAME PLAN

What I want to do in the game

I build pressure around Spirit Bear and manage two positions: the hero stays alive while the bear attacks.

Battling alongside his powerful spirit bear, Lone Druid demolishes enemy forces and structures. Switching as needed between ranged and melee attacks with his transformation, should he have enough time to arm and strengthen both himself and his companion, there is little that can stop them.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

01

Carry · position 1

Initial recommendation

I need protected farm, my item window and damage on important targets.

03

Offlane · position 3

My resource is the team's space: I hold the lane and build for initiation or team protection.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

I pick this when I am ready to control the hero and bear separately and use early fighting items to apply pressure.

What I watch out for

Focus on Spirit Bear, kiting and the hero's exposed position create two different threats. One strong inventory does not protect both places at once.

What I do in combat

I give fighting purchases to the right owner, usually the bear in this route. I keep the hero safe, choose engagements with the bear and do not lose it for one extra hit.

What I check first

This is an item build for the bear, not an instruction to put everything on the hero; I note who gets each purchase.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Carry · position 1

My starting plan

The Spirit Bear build: I give the main combat items to the bear and leave the hero the tools needed for safety.

  1. 01 / First stepPhase Boots

    Help maintain close contact and pass through groups of units.

  2. 02 / FoundationMask of Madness

    Speeds up attacks and farming, but needs a safe window: its active mode imposes restrictions on the hero.

  3. 03 / FoundationDesolator

    Reduces the attacked target’s armor, increasing physical focus fire and pressure on objectives.

  4. 04 / Next choiceAssault Cuirass

    Gives the team armor and attack speed, helping it apply physical pressure to heroes and objectives.

  5. 05 / Next choiceBlack King Bar

    Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

What I change for the situation 3 options
Skull Basher ↗

Adds a chance to stun on attack, making it harder for the target to get out of melee range.

Harpoon ↗

Helps close the gap to a target and builds on items for close-range combat.

Aghanim's Scepter ↗

Unlocks or upgrades Entangle, Spirit Link. The exact effects are shown below in the abilities section.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Entangle

Enemies with 5 stacks of this ability are entangled by roots that root them and deal damage over time.

↻ 20 / 19 / 18 / 17 sec.Mana 60
Details and upgrades

Enemies with 5 stacks of this ability are entangled by roots that root them and deal damage over time. Casting it applies 2 stacks to enemy heroes and immediately entangles enemy creeps. It also enchants the owner’s attacks for 10 sec., causing them to apply 1 stack to heroes. Entangled enemies cannot receive new stacks of this ability. Shares its level with the spirit bear’s Entangling Claws.

Aghanim’s Scepter

Entangle applies 5 stacks to enemy heroes in the area and has increased radius. Enemies no longer have protection from gaining stacks while Entangled.

Ability

Spirit Link

Links Lone Druid and the Spirit Bear, increasing their movement speed as well as sharing a percentage of their lifesteal with each other.

Details and upgrades

Links Lone Druid and the Spirit Bear, increasing their movement speed as well as sharing a percentage of their lifesteal with each other.

Aghanim’s Scepter

The hero breaks his bond with the spirit bear and bonds with the selected allied hero, granting that hero the bonuses from this ability for 20 sec. Increases total armor and bonus attack speed by 35%, and damage dealt by one hero heals the other. The spirit bear is feared for the duration unless it also has Aghanim's Scepter.

Ability

Savage Roar

Lone Druid and the Spirit Bear roar fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.

↻ 29 / 26 / 23 / 20 sec.Mana 50
Details and upgrades

Lone Druid and the Spirit Bear roar fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.

Aghanim’s Shard

Applies a basic dispel and grants allies in an area around the caster bonus movement and attack speed. Replicates between Lone Druid and Spirit Bear regardless of castability on the other. DISPEL TYPE: Basic Dispel

Ability

True Form

Lone Druid morphs himself into a raging bear, losing his ranged advantage, but gaining bonus armor, bonus health, and bonus attack damage.

↻ 60 / 55 / 50 sec.Mana 80
Innates, upgrades and other forms1 ability +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Innate

Summon Spirit Bear

Summons a powerful spirit bear that can use items.

Full description

Summons a powerful Spirit Bear companion that can equip items. If the bear moves 1100 distance away from the Lone Druid, it cannot attack. Lone Druid suffers 20% of his max health as backlash damage if the Spirit Bear dies. Spirit Bear has Demolish, Return, Entangling Claws, Savage Roar, and Spirit Link abilities.

Valve base stats +
Health · base
560
Mana · base
231
Damage · Valve field
44–48
Armour · Valve field
3.67
Movement speed
300
Attack range
550
Strength · base / gain
20 / 2.5
Agility · base / gain
22 / 2.8
Intelligence · base / gain
13 / 1.4

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

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One hero. Many decisions.

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