ITEM / WHAT IT PROVIDES

Harpoon

Effects, purchase choices and options for your match.

VALVE · 7.41fChecked 06.10.2026All items ↗
Shop · Valve snapshot / Keep the right target locked down

I would buy Harpoon for a melee hero who needs to stay on a chosen target and use Echo Strike.

Damage
25
Strength
25
Agility
10
Intelligence
10
01 / MECHANICS

What the item does

01

Active: Draw Forth

When targeting an enemy, fire a harpoon at them, that pulls you and the target closer together, up to 35% of the distance between you and your target. If the caster is melee, the hero and target are always pulled to within melee distance of each other. Targeting a tree always pulls you all the way to that tree.

02

Passive: Echo Strike

Allows a melee owner to perform two consecutive attacks. The first reduces the target's movement speed by 100% for 1 second. Cooldown: 5 seconds.

RUSLAN / IN-GAME DECISION

How I decide

«Harpoon helps maintain contact. I still need to win the trade.»

Ruslan UkrainskyiSpeaking through Rodya
01 Situation
A melee hero is ready to hit, but the target creates distance.
02 My decision
I activate the gap closer for a prepared trade and use Echo Strike after contact.
03 What I avoid
Pull in an opponent who benefits more from this close-range fight.
02 / MY GUIDELINE

When I would buy it

When the enemy keeps creating distance and my attacks are already a threat.

03 / BUILD

Components

Components from Valve's recipe. Repeated parts are marked with quantities.

Echo SabreDiademRecipe
Harpoon
04 / HERO AND TASK

Which heroes I would try it on

Examples based on mechanics. The role, opponents and team plan determine the final choice.

05 / ANOTHER ANSWER

What to compare it with

Similar purposes do not make items interchangeable. I compare effect, price and timing.

VALVE / 7.41f / 06.10.2026

Stats and key conditions

Damage
25
Strength
25
Agility
10
Intelligence
10
Mana regeneration
2
Cooldown
19 s
Mana cost
50
Cast range
700

Game effects and recipes are a snapshot of official data. My guidelines are choices for a task, not a promise of the same build every match. Values for several stages, where present, are separated by ‘/’.

Original Valve item data ↗

Less fog. More answers.