HERO / GET TO KNOW THEM

Slardar

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
SlardarHERO GAME PLAN

What I want to do in the game

I give a physical damage core access to a vulnerable target and initiate the fight.

Ready to find and demolish his foes, Slardar quickly slithers into battle. After exposing an enemy's position and shattering their defenses, he closes the distance to lock them in place with crushing blows and powerful bashes from his trident.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

03

Offlane · position 3

Initial recommendation

My resource is the team's space: I hold the lane and build for initiation or team protection.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

I pick this for the team's physical focus and the need to reveal an important target. I need an ally who will follow up my contact.

What I watch out for

Kiting, breaking distance and removing negative effects can disrupt focus. I do not spend the entire entry on a hero nobody can finish.

What I do in combat

Before Blink, I mark the priority target and allied distance. After the first disable, I maintain contact instead of chasing the next support.

What I check first

A jump without allied damage does not become a kill: I account for the team’s distance.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Offlane · position 3

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepPhase Boots

    Help maintain close contact and pass through groups of units.

  2. 02 / FoundationBlink Dagger

    Changes the entry angle and lets me reach a target quickly. Damage taken can prevent its use.

  3. 03 / FoundationBlack King Bar

    Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

  4. 04 / Next choiceAssault Cuirass

    Gives the team armor and attack speed, helping it apply physical pressure to heroes and objectives.

  5. 05 / Next choiceAghanim's Scepter

    Unlocks or upgrades Slithereen Crush, Seaborn Sentinel. The exact effects are shown below in the abilities section.

What I change for the situation 3 options
Force Staff ↗

Moves me or an ally out of danger; direction depends on the target's facing.

Lotus Orb ↗

Lets me remove an eligible negative effect and complicates the opponent's targeted focus.

Harpoon ↗

Helps close the gap to a target and builds on items for close-range combat.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Guardian Sprint

The hero swiftly slithers, moving much faster and passing through other units. For the first 2.5 sec.

↻ 33 / 28 / 23 / 18 sec.Mana 25
Details

The hero swiftly slithers, moving much faster and passing through other units. For the first 2.5 sec., the ability increases slow resistance to 100%, but this bonus gradually falls to zero over the remaining duration.

Ability

Slithereen Crush

Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.

↻ 8.5 / 8 / 7.5 / 7 sec.Mana 100
Details and upgrades

Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.

Aghanim’s Scepter

Increases Slithereen Crush puddle radius and duration.

Aghanim’s Shard

Slithereen Crush now applies Corrosive Haze for a short time to units affected.

Ability

Bash of the Deep

After 3 attacks, your next attack will bash the target.

Ability

Corrosive Haze

Reduces enemy armor to amplify physical damage and provides True Sight and vision of the targeted unit, revealing invisibility. The enemy unit leaves a trail of water behind it.

↻ 5 sec.Mana 25
Innates, upgrades and other forms1 ability +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Innate

Seaborn Sentinel

Slardar gains bonus movement speed, health regeneration, attack damage, and armor while in a puddle, trail, or river.

Full description and upgrades

Slardar gains bonus movement speed, health regeneration, attack damage, and armor while in a puddle, trail, or river.

Aghanim’s Scepter

Increases health regeneration, armor, and status resistance in the river, a puddle, or a water trail. Also increases the puddle and water trail radius by 75% and their duration by 5 sec.

Valve base stats +
Health · base
582
Mana · base
255
Damage · Valve field
51–59
Armour · Valve field
4.83
Movement speed
300
Attack range
150
Strength · base / gain
21 / 3.4
Agility · base / gain
17 / 2.1
Intelligence · base / gain
15 / 1.5

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

KEEP EXPLORING

One hero. Many decisions.

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