HERO / GET TO KNOW THEM

Weaver

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
WeaverHERO GAME PLAN

What I want to do in the game

I find short windows to deal damage and escape with Shukuchi; as a support, I add a team save.

Weaver has no trouble evading enemies to position himself for another strike. Slipping in and out of sight, he avoids death by rewinding himself to an earlier position and health state. His arsenal of elusive skills ensures he is always a critical nuisance to his foes.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

01

Carry · position 1

Initial recommendation

I need protected farm, my item window and damage on important targets.

04

Support · position 4

I contribute through laning, control and movement. I adapt the expensive core route to my budget.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

This suits short mobile engagements and escaping danger. I build a support version around helping an ally through the upgrade.

What I watch out for

Silence and long disables can prevent Time Lapse. Detection also makes my usual movement through enemies less safe.

What I do in combat

I identify what can stop me first, then enter for a few attacks. I track the return position so Time Lapse does not send my hero back into another threat.

What I check first

I do not rely on Time Lapse after a disable that prevents me from using it.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Carry · position 1

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepPower Treads

    Provide attack speed and switchable attributes for farming and managing my resources.

  2. 02 / FoundationMaelstrom

    Speeds up creep clearing and adds attack damage against multiple targets.

  3. 03 / FoundationDragon Lance

    Increases a ranged hero’s attack range and provides useful attributes.

  4. 04 / Next choiceBlack King Bar

    Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

  5. 05 / Next choiceEye of Skadi

    Improves attributes and lets attacks keep a target under control, limiting suitable sources of its restoration.

What I change for the situation 3 options
Aghanim's Scepter ↗

Unlocks or upgrades Time Lapse. The exact effects are shown below in the abilities section.

Hurricane Pike ↗

Combines attack range with a tool for breaking a dangerous close-range engagement.

Linken's Sphere ↗

Blocks an eligible targeted ability; a cheap enemy spell can remove this protection in advance.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

The Swarm

Weaver launches a swarm of 12 young Weavers that latch on any enemy unit in their path, attacking and reducing armor until it is killed.

↻ 44 / 36 / 28 / 20 sec.Mana 110 / 105 / 100 / 95
Ability

Shukuchi

Weaver shifts out of visibility, gaining max movement speed and doing harm to any enemies it passes through.

↻ 15 / 12 / 9 / 6 sec.Mana 65
Details and upgrades

Weaver shifts out of visibility, gaining max movement speed and doing harm to any enemies it passes through.

Aghanim’s Shard

Marks enemies damaged by this ability. 0.2 sec. after leaving Shukuchi invisibility, the hero fires an additional Geminate Attack at marked enemies within a radius of 1200. The mark lasts 4.6 sec.

Ability

Geminate Attack

Allows Weaver to dispatch two attacks at once.

↻ 9 / 7 / 5 / 3 sec.
Details and upgrades

Allows Weaver to dispatch two attacks at once.

Aghanim’s Shard

Additional attacks hit all enemies with The Swarm beetles attached who are within 1200 of the original attack target.

Ability

Time Lapse

The hero returns to his position from five seconds ago, restoring health and mana to their previous values. Does not affect ability or item cooldowns, gold, or experience.

↻ 70 / 55 / 40 sec.Mana 150 / 75 / 0
Details and upgrades

Weaver warps backward to whatever position it was in five seconds earlier--regaining the HP and mana from that time. No effect on cooldown, gold or experience. DISPEL TYPE: Strong Dispel

Aghanim’s Scepter

Allows this ability to be cast on allies. Cast range: 500.

Innates, upgrades and other forms1 ability +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Innate

Threads of Fate

After damaging an enemy hero with an attack or ability, the ability’s owner can remain within a radius of 700 of it for another 1.5 sec. to create a thread of fate between them that briefly slows the target.

Full description

After damaging an enemy hero with an attack or ability, the ability’s owner can remain within a radius of 700 of it for another 1.5 sec. to create a thread of fate between them that briefly slows the target. Each thread increases the owner’s attack damage.

Valve base stats +
Health · base
472
Mana · base
315
Damage · Valve field
54–60
Armour · Valve field
3.83
Movement speed
275
Attack range
425
Strength · base / gain
16 / 2
Agility · base / gain
17 / 3.3
Intelligence · base / gain
20 / 2

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

KEEP EXPLORING

One hero. Many decisions.

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