HERO / GET TO KNOW THEM

Terrorblade

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
TerrorbladeHERO GAME PLAN

What I want to do in the game

I split my farm with illusions and pressure during Metamorphosis while keeping Sunder available.

With Terrorblade, nothing is as it seems. Conjuring powerful illusions to confuse enemies and break their defenses, the demon marauder can exchange health with foes and friends to stave off death or weaken his enemies.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

01

Carry · position 1

Initial recommendation

I need protected farm, my item window and damage on important targets.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

This suits illusion farming and strong physical pressure during Metamorphosis if the team covers limited mobility.

What I watch out for

Control that prevents Sunder and no suitable target can remove the backup plan. AoE damage quickly clears illusions.

What I do in combat

I check dangerous farm with illusions and keep the hero safe. I prepare the form and Sunder for the engagement I need rather than expecting them to fix every late focus.

What I check first

Sunder is not guaranteed if I am disabled or there is no suitable target.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Carry · position 1

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepPower Treads

    Provide attack speed and switchable attributes for farming and managing my resources.

  2. 02 / FoundationManta Style

    Provides illusions for pressure and a separate dispel. This item cannot help you wait out or remove every disable.

  3. 03 / FoundationEye of Skadi

    Improves attributes and lets attacks keep a target under control, limiting suitable sources of its restoration.

  4. 04 / Next choiceBlack King Bar

    Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

  5. 05 / Next choiceButterfly

    Increases physical damage and protection against suitable attacks. I check whether the enemy has an answer to evasion.

What I change for the situation 3 options
Dragon Lance ↗

Increases a ranged hero’s attack range and provides useful attributes.

Satanic ↗

Helps recover health through attacks during its active window; without access to a target, it is not a guaranteed save.

Hurricane Pike ↗

Combines attack range with a tool for breaking a dangerous close-range engagement.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Reflection

Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.

↻ 23 / 20 / 17 / 14 sec.Mana 60 / 65 / 70 / 75
Ability

Conjure Image

Creates an illusion of Terrorblade that deals damage.

↻ 16 sec.Mana 50 / 60 / 70 / 80
Ability

Metamorphosis

Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.

↻ 145 / 140 / 135 / 130 sec.Mana 100
Ability

Sunder

Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.

↻ 110 / 75 / 40 sec.Mana 100 / 75 / 50
Innates, upgrades and other forms3 abilities +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

From Aghanim’s Shard

Demon Zeal

The hero spends a portion of his current health to grant himself and nearby illusions bonus movement speed, attack speed, and health regeneration. Does not affect the copies created by Reflection.

Full description

Costs part of Terrorblade's current HP to cast, providing Terrorblade and nearby illusions bonus movement, HP Regen and attack speed. Does not affect Reflection illusions. Can't be cast while in Metamorphosis and Metamorphosis will remove Demon Zeal.

From Aghanim’s Scepter

Terror Wave

Causes a wave to travel outwards in all directions forcing enemy heroes to become Feared upon impact and dealing damage, and grants Terrorblade Metamorphosis for a short time.

Full description

Causes a wave to travel outwards in all directions forcing enemy heroes to become Feared upon impact and dealing damage, and grants Terrorblade Metamorphosis for a short time.

Innate

Dark Unity

Nearby Illusions created by Terrorblade have bonus attack damage.

Full description

Nearby Illusions created by Terrorblade have bonus attack damage.

Valve base stats +
Health · base
516
Mana · base
303
Damage · Valve field
49–55
Armour · Valve field
9.83
Movement speed
315
Attack range
150
Strength · base / gain
18 / 2
Agility · base / gain
23 / 4
Intelligence · base / gain
19 / 1.6

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

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One hero. Many decisions.

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