HERO / GET TO KNOW THEM

Night Stalker

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
Night StalkerHERO GAME PLAN

What I want to do in the game

I use nighttime, vision, and silence to reach the enemy’s backline.

Once the sun goes down, Night Stalker's hunt begins. Charging through the shadowy forests, he snares prey in a slowing void as he tears them to shreds. Should sunrise threaten to end his terror, he can darken the skies to extend his onslaught.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

03

Offlane · position 3

Initial recommendation

My resource is the team's space: I hold the lane and build for initiation or team protection.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

I pick this for nighttime access to the backline and favourable contact with heroes who need spells.

What I watch out for

Vision and tempo differ during the day. A strong physical response and disables inside my area can punish chasing too deep alone.

What I do in combat

During the night window, I choose an important hero rather than the nearest one. After entering, I keep contact with the relevant target; if the window ends, I recalculate the risk of the next entry.

What I check first

The risk is different by day and by night: I do not repeat a nighttime initiation without the same advantages.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Offlane · position 3

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepPhase Boots

    Help maintain close contact and pass through groups of units.

  2. 02 / FoundationEcho Sabre

    Strengthens a melee hero’s short engagement and helps secure the first attacks.

  3. 03 / FoundationBlink Dagger

    Changes the entry angle and lets me reach a target quickly. Damage taken can prevent its use.

  4. 04 / Next choiceBlack King Bar

    Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

  5. 05 / Next choiceAghanim's Scepter

    Unlocks or upgrades Hunter in the Night. The exact effects are shown below in the abilities section.

What I change for the situation 3 options
Harpoon ↗

Helps close the gap to a target and builds on items for close-range combat.

Assault Cuirass ↗

Gives the team armor and attack speed, helping it apply physical pressure to heroes and objectives.

Skull Basher ↗

Adds a chance to stun on attack, making it harder for the target to get out of melee range.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Void

Creates a damaging void that slows an enemy unit and deals damage. At night, Void also mini-stuns, interrupting channeling abilities, and its effects lasts longer.

↻ 11 / 10 / 9 / 8 sec.Mana 90 / 95 / 100 / 105
Details and upgrades

Creates a damaging void that slows an enemy unit and deals damage. At night, Void also mini-stuns, interrupting channeling abilities, and its effects lasts longer.

Aghanim’s Shard

Void now affects all units in a radius around the target.

Ability

Crippling Fear

Night Stalker horrifies all nearby enemies, causing them to become silenced and take damage over time while near him. The effect lasts longer at night.

↻ 30 / 25 / 20 / 15 sec.Mana 50
Ability

Midnight Feast

Night Stalker heals himself when attacking enemy units. At night, the ability can be activated to instantly destroy a non-ancient creep and restore a percentage of Night Stalker's maximum health and mana.

↻ 39 / 36 / 33 / 30 sec.
Ability

Dark Ascension

Night Stalker smothers the sun and summons instant darkness, so that he might use his powers at their fullest. Night Stalker gains flight and bonus damage during this time. Has unobstructed vision.

↻ 140 / 135 / 130 sec.Mana 125 / 175 / 225
Innates, upgrades and other forms1 ability +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Innate

Hunter in the Night

Night Stalker is in his element at night, attacking and moving with great swiftness.

Full description and upgrades

Night Stalker is in his element at night, attacking and moving with great swiftness.

Aghanim’s Scepter

Increases bonus movement speed by 15% and bonus attack speed by 50. Resets the cooldowns of all the owner’s basic abilities when they kill an enemy hero.

Aghanim’s Shard

Hunter in the Night may be cast on a creep, instantly killing it and restoring some of Night Stalker's maximum health and mana. Cannot target ancients during the daytime.

Valve base stats +
Health · base
626
Mana · base
255
Damage · Valve field
63–67
Armour · Valve field
5
Movement speed
295
Attack range
150
Strength · base / gain
23 / 3
Agility · base / gain
18 / 2.2
Intelligence · base / gain
15 / 1.6

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

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One hero. Many decisions.

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