HERO / GET TO KNOW THEM

Largo

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
LargoHERO GAME PLAN

What I want to do in the game

I support the team with dispels, healing, and songs, hitting the beat in the right window of a fight.

With his slick-strumming fingers and sticky-whip tongue, Largo is always ready to grant his team damage, healing, or speed and dispel friends or foes using just the right lick.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

03

Offlane · position 3

Initial recommendation

Offlane is the most common role in the checked Dota2ProTracker sample. In lane, I build up the resources to actively support the team.

05

Hard support · position 5

Help the lane, provide vision and keep the ally alive first; expensive upgrades follow the necessary team purchases.

04

Support · position 4

I contribute through laning, control and movement. I adapt the expensive core route to my budget.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

On position three, I choose active support for team engagements; on position five, I plan cheaper saves and healing separately.

What I watch out for

The available actions change during the performance, and missing the rhythm reduces the benefit. Poor exposed positioning prevents even the right song from delivering value.

What I do in combat

Before Amphibian Rhapsody, I choose a location and what the team currently lacks: damage, speed or recovery. I do not spend the save and dispel without a reason before an important engagement.

What I check first

My available actions change during a performance: I choose a safe position and the song the team needs in advance.

02 / ITEMS FOR A PURPOSE

What I buy and why.

I compare my starting point with current high-MMR builds. I name the source beside the build path and choose my own variations for the match’s needs.

Offlane · position 3

Starting offlane build

The core build in the current Dota2ProTracker sample is Soul Ring, Phase Boots, Kaya, Kaya and Sange, and Shard. I add Aghanim later based on the team’s needs and consider BKB or Lotus as alternative protection.

Dota2ProTracker · 7.41f · checked 06.10.2026 ↗
  1. 01 / Core from the current sampleSoul Ring

    Provides additional mana at the cost of health: I use it when I have health to spare or a way to recover.

  2. 02 / Core from the current samplePhase Boots

    Help maintain close contact and pass through groups of units.

  3. 03 / Core from the current sampleKaya

    Improves magical damage and mana efficiency without committing to an expensive item straight away.

  4. 04 / Core build from the current sampleKaya and Sange

    Strengthens a magic damage build and adds survivability for longer engagements.

  5. 05 / Core build from the current sampleAghanim's Shard

    Unlocks or upgrades Encore. The exact effects are shown below in the abilities section.

  6. 06 / Next choiceAghanim's Scepter

    Unlocks or upgrades Amphibian Rhapsody, Bullbelly Blitz. The exact effects are shown below in the abilities section.

What I change for the situation 3 options
Black King Bar ↗

Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

Lotus Orb ↗

Lets me remove an eligible negative effect and complicates the opponent's targeted focus.

Pipe of Insight ↗

Provides team protection against substantial magical damage.

Hard support · position 5

When I play as a dedicated support

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepArcane Boots

    Provide mana for laning and regular ability use.

  2. 02 / FoundationHoly Locket

    Strengthens the hero’s healing plan and provides another source of restoration when needed.

  3. 03 / FoundationGlimmer Cape

    Adds a protective tool and hides the chosen ally; invisibility does not replace escaping detection.

  4. 04 / Next choiceForce Staff

    Moves me or an ally out of danger; direction depends on the target's facing.

  5. 05 / Next choiceGuardian Greaves

    Combine mana and health sustain for the team; useful in prolonged fights together.

What I change for the situation 3 options
Lotus Orb ↗

Lets me remove an eligible negative effect and complicates the opponent's targeted focus.

Pipe of Insight ↗

Provides team protection against substantial magical damage.

Aeon Disk ↗

Protects against sudden focus fire. I account for the cooldown and the fact that my damage is limited while it triggers.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Catchy Lick

The hero uses his sticky tongue to pull the target a short distance toward himself and apply a basic dispel, also dealing damage if the target is an enemy.

↻ 13 / 11 / 9 / 7 sec.Mana 80 / 85 / 90 / 95
Details

Largo licks the targeted unit with his tongue, pulling it back a short distance, applying a basic dispel, and dealing damage if it's an enemy. Killing or dispelling an effect from a target grants Largo temporary health regeneration. DISPEL TYPE: Basic Dispel

Ability

Frogstomp

Largo tosses froglings to an area. They stomp the ground every 1 second, dealing damage and ministuns, and enemies in the area have reduced movement speed.

↻ 20 / 18 / 16 / 14 sec.Mana 85 / 95 / 105 / 115
Ability

Croak of Genius

The hero plays a tune for an ally, reducing the mana cost of all their items and abilities and causing a portion of their spell damage to echo over 5 seconds.

↻ 25 sec.Mana 40
Details

The hero plays a tune for an ally, reducing the mana cost of all their items and abilities and causing a portion of their spell damage to echo over 5 seconds. For anyone other than the ability’s owner, each instance of mana expenditure reduces the tune’s duration by 0.5 sec.

Ability

Amphibian Rhapsody

The hero begins a performance: he can no longer attack, and his other abilities are replaced by three songs that only work when played on the beat.

↻ 2 sec.
Details and upgrades

The hero begins a performance: he can no longer attack, and his other abilities are replaced by three songs that only work when played on the beat. Hitting the beat grants the hero a stack of groove, while missing it removes one. Each stack increases the owner’s armor and reduces the mana cost of songs. When the performance ends, all groove is lost after a short delay.

Aghanim’s Scepter

Largo can play two songs per beat by strumming both at the same time.

Innates, upgrades and other forms4 abilities +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Innate

Encore

Buffs that Largo applies to himself or his team have extended duration.

Full description and upgrades

Buffs that Largo applies to himself or his team have extended duration.

Aghanim’s Shard

Whenever Largo applies a Unit Target buff to a friendly hero, he also gets the buff. If Largo targets himself, the buff is also applied to the nearest allied hero within the cast range of the targeted ability.

Additional / other form

Bullbelly Blitz

The hero plays a song that deals 20/30/40 magic damage to nearby enemies, adds magic damage to allied heroes’ attacks, and increases their spell damage.

Full description and upgrades

The hero plays a song that deals 20/30/40 magic damage to nearby enemies, adds magic damage to allied heroes’ attacks, and increases their spell damage.

Aghanim’s Scepter

Deals 6/10/14 more magic damage per groove stack when played alongside another song.

Additional / other form

Hotfeet Hustle

Largo plays a song that increases nearby friendly units' movement speed and grants a brief slow resistance.

Full description

Largo plays a song that increases nearby friendly units' movement speed and grants a brief slow resistance.

Additional / other form

Island Elixir

Largo plays a song that heals nearby friendly heroes.

Full description

Largo plays a song that heals nearby friendly heroes.

Valve base stats +
Health · base
648
Mana · base
327
Damage · Valve field
63–69
Armour · Valve field
4.33
Movement speed
290
Attack range
150
Strength · base / gain
24 / 3.6
Agility · base / gain
14 / 1.3
Intelligence · base / gain
21 / 2.6

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

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One hero. Many decisions.

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