ITEM / WHAT IT PROVIDES

Soul Ring

Effects, purchase choices and options for your match.

VALVE · 7.41fChecked 06.10.2026All items ↗
Shop · Valve snapshot / Finish with spells

I would use Soul Ring when I can temporarily trade health for a needed ability. The plan includes my own regeneration.

Strength
6
Armour
2
Cooldown
30 s
Health cost
170
01 / MECHANICS

What the item does

01

Active: Sacrifice

Consume 170 health to temporarily gain 170 mana. Lasts 10 seconds.

If the mana gained cannot fit in your mana pool, it creates a buffer of mana that will be used before your mana pool.

RUSLAN / IN-GAME DECISION

How I decide

«I turn temporary mana into an ability while it is still mine.»

Ruslan UkrainskyiSpeaking through Rodya
01 Situation
I lack mana for a useful ability, but have health and a safe moment to exchange it.
02 My decision
I use Sacrifice before a specific cast and account for health recovery in advance.
03 What I avoid
Lose health, then wait and never use the temporary mana.
02 / MY GUIDELINE

When I would buy it

Early, if the hero regularly spends mana and can sustain their health.

03 / BUILD

Components

Components from Valve's recipe. Repeated parts are marked with quantities.

04 / HERO AND TASK

Which heroes I would try it on

Examples based on mechanics. The role, opponents and team plan determine the final choice.

05 / ANOTHER ANSWER

What to compare it with

Similar purposes do not make items interchangeable. I compare effect, price and timing.

VALVE / 7.41f / 06.10.2026

Stats and key conditions

Strength
6
Armour
2
Cooldown
30 s
Health cost
170

Valve notes

  • If this mana is not used before the duration ends, the extra mana is lost.

Game effects and recipes are a snapshot of official data. My guidelines are choices for a task, not a promise of the same build every match. Values for several stages, where present, are separated by ‘/’.

Original Valve item data ↗

Less fog. More answers.