What the item does
Active: Energy Charge
Applies an effect to an ally that increases their incoming healing by 15% for 4 seconds and instantly restores 17 health and 15 mana per charge.
Automatically gains a charge every 10 seconds and whenever a visible enemy within 1200 range uses an ability.
Passive: Holy Blessing
Amplifies heals you provide by 10%.
When I would buy it
After a support's basic resources, when stronger healing has real value.
Components
Components from Valve's recipe. Repeated parts are marked with quantities.
Which heroes I would try it on
Examples based on mechanics. The role, opponents and team plan determine the final choice.
What to compare it with
Similar purposes do not make items interchangeable. I compare effect, price and timing.
Stats and key conditions
- All attributes
- 7
- Cooldown
- 13 s
- Cast range
- 600
Game effects and recipes are a snapshot of official data. My guidelines are choices for a task, not a promise of the same build every match. Values for several stages, where present, are separated by ‘/’.
Original Valve item data ↗





Magic Wand
Crown



