What the item does
Active: Energy Charge
Instantly restores 15 health and mana per charge stored.
Can hold up to 20 charges. Gains one charge whenever a visible enemy within a 1200 radius uses an ability.
When I would buy it
In lane or just after it, if the upgrade does not delay urgently needed boots or a save.
Components
Components from Valve's recipe. Repeated parts are marked with quantities.
Which heroes I would try it on
Examples based on mechanics. The role, opponents and team plan determine the final choice.
What to compare it with
Similar purposes do not make items interchangeable. I compare effect, price and timing.
Builds into
Connections through Valve recipes. Owning a component does not oblige me to buy its upgrade immediately.
Stats and key conditions
- All attributes
- 3
- Cooldown
- 15 seconds
Valve notes
- Gains charges for spells cast by visible enemies in 1200 range.
- Certain abilities and item abilities will not add charges.
Game effects and recipes are a snapshot of official data. My guidelines are choices for a task, not a promise of the same build every match. Values for several stages, where present, are separated by ‘/’.
Original Valve item data ↗





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