What the item does
Active: Energy Charge
Instantly restores 15 health and mana per charge stored.
Can hold up to 10 charges. Gains one charge whenever a visible enemy within a 1200 radius uses an ability.
When I would buy it
In lane, if the enemies actually generate charges.
Which heroes I would try it on
Examples based on mechanics. The role, opponents and team plan determine the final choice.
What to compare it with
Similar purposes do not make items interchangeable. I compare effect, price and timing.
Builds into
Connections through Valve recipes. Owning a component does not oblige me to buy its upgrade immediately.
Stats and key conditions
- Cooldown
- 17 s
Valve notes
- Gains charges for spells cast by visible enemies in 1200 range.
- Certain abilities and item abilities will not add charges.
Game effects and recipes are a snapshot of official data. My guidelines are choices for a task, not a promise of the same build every match. Values for several stages, where present, are separated by ‘/’.
Original Valve item data ↗








