ITEM / WHAT IT PROVIDES

Magic Stick

Effects, purchase choices and options for your match.

VALVE · 7.41fChecked 06.10.2026All items ↗
Shop · Valve snapshot / Finish with spells

I would buy Stick against frequent nearby casts: stored charges become health and mana at the right moment.

Cooldown
17 s
01 / MECHANICS

What the item does

01

Active: Energy Charge

Instantly restores 15 health and mana per charge stored.

Can hold up to 10 charges. Gains one charge whenever a visible enemy within a 1200 radius uses an ability.

RUSLAN / IN-GAME DECISION

How I decide

«Stick is valuable where enemies actually cast abilities nearby.»

Ruslan UkrainskyiSpeaking through Rodya
01 Situation
The lane regularly fills the item through eligible ability uses.
02 My decision
I check the charge count and keep the instant resources for continuing the trade.
03 What I avoid
Plan an escape with an empty Stick without looking at its charges.
02 / MY GUIDELINE

When I would buy it

In lane, if the enemies actually generate charges.

04 / HERO AND TASK

Which heroes I would try it on

Examples based on mechanics. The role, opponents and team plan determine the final choice.

05 / ANOTHER ANSWER

What to compare it with

Similar purposes do not make items interchangeable. I compare effect, price and timing.

Builds into

Connections through Valve recipes. Owning a component does not oblige me to buy its upgrade immediately.

VALVE / 7.41f / 06.10.2026

Stats and key conditions

Cooldown
17 s

Valve notes

  • Gains charges for spells cast by visible enemies in 1200 range.
  • Certain abilities and item abilities will not add charges.

Game effects and recipes are a snapshot of official data. My guidelines are choices for a task, not a promise of the same build every match. Values for several stages, where present, are separated by ‘/’.

Original Valve item data ↗

Less fog. More answers.