HERO / GET TO KNOW THEM

Oracle

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
OracleHERO GAME PLAN

What I want to do in the game

I remove dangerous effects and keep an ally alive by correctly alternating protection and healing.

By carefully combining his intricate abilities, Oracle controls the destinies of both friend and foe. Shrouding threatened allies with his false promise, he can grant an ally a few precious moments of protection to destroy an enemy, or even reverse a grisly fate.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

05

Hard support · position 5

Initial recommendation

Help the lane, provide vision and keep the ally alive first; expensive upgrades follow the necessary team purchases.

04

Support · position 4

I contribute through laning, control and movement. I adapt the expensive core route to my budget.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

This suits a team with a hero who needs to survive the first focus, have an eligible effect removed and reach recovery.

What I watch out for

The wrong spell order can hurt instead of saving someone. If Oracle himself gets caught first, his available buttons will not save the ally.

What I do in combat

I separate protection and healing in time. After False Promise, I keep helping the target rather than treating one press as the completed rescue.

What I check first

The ability sequence matters more than pressing buttons quickly: I understand when damage and healing will be applied.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Hard support · position 5

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepArcane Boots

    Provide mana for laning and regular ability use.

  2. 02 / FoundationAether Lens

    Lets you use targeted abilities and items from a safer distance.

  3. 03 / FoundationGlimmer Cape

    Adds a protective tool and hides the chosen ally; invisibility does not replace escaping detection.

  4. 04 / Next choiceHoly Locket

    Strengthens the hero’s healing plan and provides another source of restoration when needed.

  5. 05 / Next choiceForce Staff

    Moves me or an ally out of danger; direction depends on the target's facing.

What I change for the situation 3 options
Lotus Orb ↗

Lets me remove an eligible negative effect and complicates the opponent's targeted focus.

Aghanim's Shard ↗

Unlocks or upgrades Rain of Destiny. The exact effects are shown below in the abilities section.

Aeon Disk ↗

Protects against sudden focus fire. I account for the cooldown and the fact that my damage is limited while it triggers.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Fortune's End

CHANNELED — gathers the hero’s power into a charge of searing energy that roots the target and nearby enemies, deals damage, and dispels positive effects from them.

↻ 18 / 14 / 10 / 6 sec.Mana 80
Details

CHANNELED - Gathers Oracle's power into a bolt of scouring energy that, when released, damages, roots, and dispels enemies of buffs in an area around the target. If target is an ally it will only dispel debuffs. The root duration increases with channeling time. DISPEL TYPE: Basic Dispel

Ability

Fate's Edict

Oracle enraptures a target, disarming them and granting them 100% magic damage resistance.

↻ 17 / 14 / 11 / 8 sec.Mana 70
Ability

Purifying Flames

Burns away impurities, dealing heavy magic damage to the target before causing them to regenerate health over time. The amount of health regenerated over its duration exceeds the amount of initial damage. Can be cast on enemies and allies.

↻ 2.5 sec.Mana 75
Ability

False Promise

Delays an ally’s fate, postponing all healing and damage until this ability ends. All healing during its duration is amplified. Casting it removes most negative effects from the target.

↻ 110 / 85 / 60 sec.Mana 100 / 150 / 200
Details

Temporarily alters an ally's destiny, delaying any healing or damage taken until False Promise ends. Any healing that is delayed by False Promise is amplified. Removes most negative status effects and disables on initial cast. DISPEL TYPE: Strong Dispel

Innates, upgrades and other forms2 abilities +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

From Aghanim’s Shard

Rain of Destiny

Brings forth rain to the target area. Enemies standing in the area receive damage and have reduced Heal Amplification. Allies in the area heal and have increased incoming Heal Amplification.

Full description

Brings forth rain to the target area. Enemies standing in the area receive damage and have reduced Heal Amplification. Allies in the area heal and have increased incoming Heal Amplification.

Innate

Prognosticate

Oracle will predict and announce to allies, where the next power rune will spawn (top or bottom) as well as Roshan's exact respawn time.

Full description

Oracle will predict and announce to allies, where the next power rune will spawn (top or bottom) as well as Roshan's exact respawn time.

Valve base stats +
Health · base
560
Mana · base
387
Damage · Valve field
39–45
Armour · Valve field
3.5
Movement speed
295
Attack range
625
Strength · base / gain
20 / 2.2
Agility · base / gain
15 / 1.7
Intelligence · base / gain
26 / 3.6

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

KEEP EXPLORING

One hero. Many decisions.

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