HERO / GET TO KNOW THEM

Dazzle

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
DazzleHERO GAME PLAN

What I want to do in the game

I give an ally time to escape and heal without exposing myself alongside them.

Born to support his cohorts in battle, Dazzle keeps wounded allies alive so they might later rain death upon the enemy. His strange magic weaves its way into nearby armor, weakening enemies and strengthening friends.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

05

Hard support · position 5

Initial recommendation

Help the lane, provide vision and keep the ally alive first; expensive upgrades follow the necessary team purchases.

04

Support · position 4

I contribute through laning, control and movement. I adapt the expensive core route to my budget.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

I choose this for laning and timely rescue of an ally the team can heal or move out after Shallow Grave.

What I watch out for

A save is not the same as restoring health. Heavy magical burst after the protection ends and disables on Dazzle himself require positioning and spare actions.

What I do in combat

After Grave, I immediately prepare healing and an exit for the ally. I do not stand so close that one enemy ability shuts down both the target and their rescuer.

What I check first

Shallow Grave provides a window, not healing: I need a plan for what will happen before it ends.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Hard support · position 5

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepArcane Boots

    Provide mana for laning and regular ability use.

  2. 02 / FoundationGlimmer Cape

    Adds a protective tool and hides the chosen ally; invisibility does not replace escaping detection.

  3. 03 / FoundationForce Staff

    Moves me or an ally out of danger; direction depends on the target's facing.

  4. 04 / Next choiceHoly Locket

    Strengthens the hero’s healing plan and provides another source of restoration when needed.

  5. 05 / Next choiceGuardian Greaves

    Combine mana and health sustain for the team; useful in prolonged fights together.

What I change for the situation 3 options
Lotus Orb ↗

Lets me remove an eligible negative effect and complicates the opponent's targeted focus.

Aether Lens ↗

Lets you use targeted abilities and items from a safer distance.

Aghanim's Shard ↗

Unlocks or upgrades Weave, Nothl Projection. The exact effects are shown below in the abilities section.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Poison Touch

Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased.

↻ 24 / 21 / 18 / 15 sec.Mana 125 / 130 / 135 / 140
Ability

Shallow Grave

An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection. Healing on that ally is also amplified for the duration based on the hero's HP.

↻ 30 / 26 / 22 / 18 sec.Mana 90 / 100 / 110 / 120
Ability

Shadow Wave

Sends out a bolt of power that arcs between allies, healing them while damaging any enemy units standing nearby. Dazzle is always healed by Shadow Wave.

↻ 10 / 9 / 8 / 7 sec.Mana 90
Details and upgrades

Sends out a bolt of power that arcs between allies, healing them while damaging any enemy units standing nearby. Dazzle is always healed by Shadow Wave.

Aghanim’s Scepter

Shadow Wave can now target and bounce between enemies in addition to allies. When bouncing to an enemy, they will take damage and heal nearby allies equal to 100% of the normal healing and damage values. Dazzle will also perform an attack against any enemy that Shadow Wave bounces to.

Ability

Nothl Projection

The hero separates his soul from his body and sends it into the Nothl Realm. The soul is invulnerable and can attack and use abilities and items, with a visible link between it and the body.

↻ 70 / 60 / 50 sec.Mana 100 / 150 / 200
Details and upgrades

Dazzle departs his body, traveling through the Nothl Realm as an invulnerable spirit that can cast spells, attack, and use items, leaving his body behind in the world with a visible tether. While active, Dazzle's basic abilities are empowered: Poison Touch hexes enemies, Shallow Grave heals upon expiration, and Shadow Wave has a shorter cooldown. The effect can be ended early, and Dazzle returns to the body at the end.

Aghanim’s Shard

Nothl Projection can be cast while Dazzle is disabled. Increases healing done while in the Nothl Realm.

Innates, upgrades and other forms1 ability +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Innate

Weave

Dazzle's abilities apply Weave to both allies and enemies they affect, increasing allied armor and reducing enemy armor. Multiple instances of this effect stack.

Full description and upgrades

Dazzle's abilities apply Weave to both allies and enemies they affect, increasing allied armor and reducing enemy armor. Multiple instances of this effect stack.

Aghanim’s Shard

Triggering on allies heals them for 60 per stack of this ability’s effect.

Valve base stats +
Health · base
538
Mana · base
375
Damage · Valve field
19–25
Armour · Valve field
3.33
Movement speed
305
Attack range
575
Strength · base / gain
19 / 2.3
Agility · base / gain
20 / 1.7
Intelligence · base / gain
25 / 3.5

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

KEEP EXPLORING

One hero. Many decisions.

Items, slang and real episodes help connect abilities with what happens in a match.

What each item does ↗Understand the gaming slang ↗Our episodes and moments ↗Subscribe on YouTube ↗

Less fog. More answers.