HERO / GET TO KNOW THEM

Chen

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
ChenHERO GAME PLAN

What I want to do in the game

I strengthen my team with units and auras and bring healing to dangerous moments in a fight.

Converting the creatures of the forest to his cause, Chen leads his makeshift armies to aid his team in battle. He assaults enemies with beasts while sending friends to safety. Then, when things seem darkest, he heals his allies wherever they may be.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

05

Hard support · position 5

Initial recommendation

Help the lane, provide vision and keep the ally alive first; expensive upgrades follow the necessary team purchases.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

I pick this when I am ready to control several units and give the team early resources through auras and healing.

What I watch out for

AoE damage and cheap army clearing reduce pressure. If creeps are not near the team, aura purchases may not serve the relevant engagement.

What I do in combat

I assign each unit a task and a safe path. I save healing for an actual engagement rather than spending it early just to fill a health bar.

What I check first

Chen’s strength is army control: items do not make up for lost or idle creeps.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Hard support · position 5

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepArcane Boots

    Provide mana for laning and regular ability use.

  2. 02 / FoundationMekansm

    Provides early team sustain when there is not yet enough gold for Greaves.

  3. 03 / FoundationGuardian Greaves

    Combine mana and health sustain for the team; useful in prolonged fights together.

  4. 04 / Next choicePipe of Insight

    Provides team protection against substantial magical damage.

  5. 05 / Next choiceHoly Locket

    Strengthens the hero’s healing plan and provides another source of restoration when needed.

What I change for the situation 3 options
Solar Crest ↗

Buffs an allied hero for close-range fighting and adds a defensive tool.

Boots of Bearing ↗

Help the team quickly engage or disengage; valuable when moving together.

Aghanim's Scepter ↗

Unlocks or upgrades Hand of God. The exact effects are shown below in the abilities section.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Penitence

Damages enemy unit, forces it to move slower and lets allies attack it more quickly.

↻ 20 / 17 / 14 / 11 sec.Mana 80 / 90 / 100 / 110
Ability

Holy Persuasion

Takes control of an enemy or neutral creep, setting its maximum health to 400, increasing its damage and movement speed, and granting a portion of the gold that would have been earned for killing it.

↻ 15 sec.Mana 110 / 130 / 150 / 170
Details and upgrades

Chen takes control of an enemy or neutral creep and receives a percentage of its bounty. Its maximum health is set to 400. Converted creeps will have increased movement speed and bonus damage. Chen may globally target his own creep if it has not taken damage in the last 3 seconds to unsummon it.

Aghanim’s Shard

Allows you to control a number of ancient creeps equal to the ultimate’s level. Also increases the level of some creep abilities by 1.

Ability

Divine Favor

Passively increases nearby allies’ health regeneration. Can be cast on an ally to increase their armor, all healing received and health regeneration.

↻ 20 / 18 / 16 / 14 sec.Mana 75
Details

Passively provides an aura that grants increased health regeneration. Can be cast on allies to provide them with bonus armor and increasing the healing and health regeneration they receive. If cast on Chen, all units controlled by Chen receive the buff.

Ability

Hand of God

Heals all allied heroes on the map as well as all units under Chen's control. A large heal is applied at first and a slow heal over time is applied for 10 seconds afterwards.

↻ 150 / 130 / 110 sec.Mana 200 / 300 / 400
Details and upgrades

Heals all allied heroes on the map as well as all units under Chen's control. A large heal is applied at first and a slow heal over time is applied for 10 seconds afterwards.

Aghanim’s Scepter

Reduces the cooldown to 40 sec. and makes the ability channeled. After the initial heal, it can be channeled for another 6 sec. to grant nearby allies debuff immunity, +60% magic resistance and healing over time boosted by 200%. These effects do not apply to the caster.

Innates, upgrades and other forms1 ability +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Innate

Zealot

On respawning, the hero is joined by a zealot: a brave swordsman creep that can sacrifice itself to heal an ally or damage an enemy.

Full description

Whenever Chen respawns, he is joined by a Zealot, a melee warrior creep with the ability to sacrifice itself to heal or deal damage to an enemy. The Zealot receives Holy Persuasion's benefits and scales up with other lane melee creeps as game time increases and gains extra base damage. The Zealot respawns next to Chen. Zealot may be activated to teleport a unit under your control to Chen after a 6 second delay. If Chen is targeted, it will teleport all units you control. Taking damage from enemy heroes or their units will cancel the teleport.

Valve base stats +
Health · base
626
Mana · base
303
Damage · Valve field
48–58
Armour · Valve field
1.5
Movement speed
305
Attack range
650
Strength · base / gain
23 / 2.2
Agility · base / gain
15 / 2.1
Intelligence · base / gain
19 / 3.2

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

KEEP EXPLORING

One hero. Many decisions.

Items, slang and real episodes help connect abilities with what happens in a match.

What each item does ↗Understand the gaming slang ↗Our episodes and moments ↗Subscribe on YouTube ↗

Less fog. More answers.