HERO / GET TO KNOW THEM

Centaur Warrunner

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
Centaur WarrunnerHERO GAME PLAN

What I want to do in the game

I initiate and give the whole team a way in or out with Stampede.

Centaur Warrunner is a master of both inflicting and absorbing damage. Leading the charge into battle, he stomps to stun his enemies, and instantly counters their every attack. His stampede speeds his allies in both fight and flight, quickening the pace of the carnage.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

03

Offlane · position 3

Initial recommendation

My resource is the team's space: I hold the lane and build for initiation or team protection.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

This suits a frontline, opening control and a team move through Stampede. It helps when the whole group needs speed.

What I watch out for

A large health pool does not cover strong magical focus or healing reduction. A poor first entry can leave allies without a route.

What I do in combat

I jump where the team can follow up the disable. I save Stampede for a specific engagement or to save several heroes, rather than spending it on a few unnecessary metres across the map.

What I check first

A large health pool does not replace protection for the team: I choose an aura based on the main type of incoming damage.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Offlane · position 3

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepPhase Boots

    Help maintain close contact and pass through groups of units.

  2. 02 / FoundationBlink Dagger

    Changes the entry angle and lets me reach a target quickly. Damage taken can prevent its use.

  3. 03 / FoundationPipe of Insight

    Provides team protection against substantial magical damage.

  4. 04 / Next choiceShiva's Guard

    Adds armor and pressure in an area, helping limit the enemy’s health restoration.

  5. 05 / Next choiceAghanim's Scepter

    Unlocks or upgrades Work Horse. The exact effects are shown below in the abilities section.

What I change for the situation 3 options
Crimson Guard ↗

Protects the team against suitable sources of frequent physical damage, especially many small attacks.

Lotus Orb ↗

Lets me remove an eligible negative effect and complicates the opponent's targeted focus.

Overwhelming Blink ↗

Upgrades Blink initiation, adding health and an effect in the landing area.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Hoof Stomp

After a brief windup, Centaur Warrunner slams the ground, stunning and damaging nearby enemy units. During the delay, he is disarmed but can move.

↻ 18 / 16 / 14 / 12 sec.Mana 100 / 110 / 120 / 130
Ability

Double Edge

Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.

↻ 3.5 sec.
Details and upgrades

Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.

Aghanim’s Shard

The ability slows its victims and temporarily grants the caster Strength for each enemy hero hit. Gaining a new stack refreshes the duration of the others. Maximum stacks: 5.

Ability

Retaliate

Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your strength. Deals half damage to towers.

Ability

Stampede

The hero leads his allies in a furious charge. They move through units at maximum speed, trampling all enemies in their path, slowing them and dealing damage based on the caster’s Strength.

↻ 100 / 95 / 90 sec.Mana 150 / 200 / 250
Details

Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.

Innates, upgrades and other forms2 abilities +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

From Aghanim’s Scepter

Work Horse

Creates a cart behind the hero, grants the current-level effect of Stampede and allows Hitch a Ride to be cast on an ally.

Full description

Creates a cart behind the hero, grants the current-level effect of Stampede and allows Hitch a Ride to be cast on an ally.

Innate

Horsepower

The hero gains movement speed equal to 40% of his Strength.

Full description

Centaur Warrunner gains 40% of his strength as bonus movement speed. This Movement speed bonus does not stack with bonuses from boots.

Valve base stats +
Health · base
736
Mana · base
255
Damage · Valve field
62–64
Armour · Valve field
0.5
Movement speed
295
Attack range
150
Strength · base / gain
28 / 4.3
Agility · base / gain
15 / 1
Intelligence · base / gain
15 / 1.6

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

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One hero. Many decisions.

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