What the item does
Active: Guard
For 7 seconds, grant nearby allied heroes and buildings a 100% chance to block damage equal to 70 plus 2% of the caster's max health value from each incoming attack.
Radius: 1200
Passive: Damage Block
Grants a 60% chance to block 75 damage from incoming attacks on melee heroes, and 50 damage on ranged.
When I would buy it
Against widespread attacks and pressure on objectives, after the aura carrier's early items.
Components
Components from Valve's recipe. Repeated parts are marked with quantities.
Which heroes I would try it on
Examples based on mechanics. The role, opponents and team plan determine the final choice.
What to compare it with
Similar purposes do not make items interchangeable. I compare effect, price and timing.
Stats and key conditions
- Health
- 250
- Health regeneration
- 12
- Armour
- 6
- Cooldown
- 40 s
- Mana cost
- 75
- Cast range
- 1200
Valve notes
- Multiple sources of damage block do not stack.
- When the Guard buff is applied to ranged heroes, Guard blocks 25 less damage.
- Guard does not affect units that have been affected by Guard within Crimson Guard's cooldown.
Game effects and recipes are a snapshot of official data. My guidelines are choices for a task, not a promise of the same build every match. Values for several stages, where present, are separated by ‘/’.
Original Valve item data ↗





Vanguard
Helm of Iron Will


