ITEM / WHAT IT PROVIDES

Overwhelming Blink

Effects, purchase choices and options for your match.

VALVE · 7.41fChecked 06.10.2026All items ↗
Shop · Valve snapshot / Choose where to fight

I would buy mobility if I cannot start the play I need or get out of a bad one. Before using it, I choose a destination and a safe route.

Strength
25
Cooldown
15 seconds
Cast range
1200
01 / MECHANICS

What the item does

01

Active: Overwhelming Blink

Teleport to a target point up to 1200 units away.

After teleportation, all enemies in a 800 AoE take damage equal to 100 + 50% of your strength and an additional 100% over time, and have 50% movement speed slow and 50 attack speed slow for 6 seconds.

Overwhelming Blink cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.

RUSLAN / IN-GAME DECISION

How I decide

«The strength-based jump must land in a useful engagement.»

Ruslan UkrainskyiSpeaking through Rodya
01 Situation
The hero is ready to enter near enemies and use the effect around the jump point.
02 My decision
I mark the entry area with allied follow-up in mind; the basic disable remains the main action.
03 What I avoid
Jump alone for extra damage without enough resources to survive the response.
02 / MY GUIDELINE

When I would buy it

As soon as positioning stops me from contributing; upgrades come after the hero's main needs.

03 / BUILD

Components

Components from Valve's recipe. Repeated parts are marked with quantities.

Blink DaggerReaverRecipe
Overwhelming Blink
04 / HERO AND TASK

Which heroes I would try it on

Examples based on mechanics. The role, opponents and team plan determine the final choice.

05 / ANOTHER ANSWER

What to compare it with

Similar purposes do not make items interchangeable. I compare effect, price and timing.

VALVE / 7.41f / 06.10.2026

Stats and key conditions

Strength
25
Cooldown
15 seconds
Cast range
1200

Valve notes

  • Self-casting will cause you to teleport in the direction of your team's fountain.

Game effects and recipes are a snapshot of official data. My guidelines are choices for a task, not a promise of the same build every match. Values for several stages, where present, are separated by ‘/’.

Original Valve item data ↗

Less fog. More answers.