HERO / GET TO KNOW THEM

Rubick

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
RubickHERO GAME PLAN

What I want to do in the game

I steal a spell for a clear purpose and keep my distance for Lift, a save, and another cast.

Rubick constantly searches for useful enemy abilities to turn against their former owners. By lifting foes into the air and deciding where they land, Rubick creates chaos in enemy ranks.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

04

Support · position 4

Initial recommendation

I contribute through laning, control and movement. I adapt the expensive core route to my budget.

05

Hard support · position 5

Help the lane, provide vision and keep the ally alive first; expensive upgrades follow the necessary team purchases.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

I choose this when enemies have useful spells that I know how to use with our lineup and from my position.

What I watch out for

An impressive stolen ability may require conditions I do not have. A quick backline dive can stop me casting both Lift and the stolen response in time.

What I do in combat

Before stealing, I know its job: control, save or damage. I keep my distance and do not replace a useful ability with a random one just for a new animation.

What I check first

The flashiest stolen ability is not always the most useful: timing and casting conditions matter.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Support · position 4

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepArcane Boots

    Provide mana for laning and regular ability use.

  2. 02 / FoundationAether Lens

    Lets you use targeted abilities and items from a safer distance.

  3. 03 / FoundationBlink Dagger

    Changes the entry angle and lets me reach a target quickly. Damage taken can prevent its use.

  4. 04 / Next choiceForce Staff

    Moves me or an ally out of danger; direction depends on the target's facing.

  5. 05 / Next choiceAghanim's Scepter

    Unlocks or upgrades Spell Steal. The exact effects are shown below in the abilities section.

What I change for the situation 3 options
Glimmer Cape ↗

Adds a protective tool and hides the chosen ally; invisibility does not replace escaping detection.

Aghanim's Shard ↗

Unlocks or upgrades Telekinesis, Spell Steal. The exact effects are shown below in the abilities section.

Aeon Disk ↗

Protects against sudden focus fire. I account for the cooldown and the fact that my damage is limited while it triggers.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Telekinesis

Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

↻ 22 / 19 / 16 / 13 sec.Mana 110
Details and upgrades

Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

Aghanim’s Shard

Allows this ability to be cast on the owner or an ally. When cast this way, throw distance increases to 225 and the delay before the throw is 0.5 sec.

Ability

Fade Bolt

Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack and spell damage. Each jump deals less damage.

↻ 16 / 14 / 12 / 10 sec.Mana 110 / 125 / 140 / 155
Ability

Arcane Supremacy

Rubick's mastery of the arcane allows him to have a larger cast range and bonus spell amplification.

Ability

Spell Steal

Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.

↻ 16 / 10 / 4 sec.Mana 25
Details and upgrades

Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.

Aghanim’s Scepter

Increases cast range. Allows two stolen abilities to be held and grants them Aghanim's Scepter upgrades.

Aghanim’s Shard

Grants stolen abilities their Aghanim's Shard upgrades.

Innates, upgrades and other forms1 ability +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Innate

Curiosity

For each level, the hero gains 1 curiosity stack, granting +1 base damage, +2 spell radius, and +0.3% buff and debuff duration.

Full description

For each level, the hero gains 1 curiosity stack, granting +1 base damage, +2 spell radius, and +0.3% buff and debuff duration. Seeing an enemy hero within a radius of 1200 cast an ability grants another 2 curiosity for 20 sec. If the enemy hero who granted the curiosity dies within 3 sec. of taking damage from the ability’s owner, 1 curiosity is granted permanently.

Valve base stats +
Health · base
582
Mana · base
363
Damage · Valve field
49–55
Armour · Valve field
4.83
Movement speed
290
Attack range
550
Strength · base / gain
21 / 2
Agility · base / gain
23 / 2.2
Intelligence · base / gain
24 / 3.7

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

KEEP EXPLORING

One hero. Many decisions.

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