HERO / GET TO KNOW THEM

Brewmaster

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
BrewmasterHERO GAME PLAN

What I want to do in the game

I split the fight with Primal Split, take an important target out of it and create space for my team.

A fearsome fighter in any situation, Brewmaster can turn the tide of battle by splitting into three elemental spirits, each with their own unique abilities. When not divided, he brings drunken chaos to his foes with slowing claps and powerful swings of his staff.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

03

Offlane · position 3

Initial recommendation

My resource is the team's space: I hold the lane and build for initiation or team protection.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

I pick this if I am ready to control spirits and the team benefits from splitting a fight, disabling one target while holding another.

What I watch out for

Quick control before Split and losing control of an individual spirit reduce strength. The ultimate does not play itself, even if there are more of the hero now.

What I do in combat

I assign priorities first: who to lift, who to hit and which spirit preserves the exit. I do not send the whole group to one random point.

What I check first

Every spirit needs a job; the ultimate loses most of its value without micro.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Offlane · position 3

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepArcane Boots

    Provide mana for laning and regular ability use.

  2. 02 / FoundationUrn of Shadows

    Adds inexpensive healing or damage after participating in a kill and opens the build path to Vessel.

  3. 03 / FoundationBlink Dagger

    Changes the entry angle and lets me reach a target quickly. Damage taken can prevent its use.

  4. 04 / Next choiceBlack King Bar

    Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

  5. 05 / Next choiceAghanim's Scepter

    Unlocks or upgrades Primal Split. The exact effects are shown below in the abilities section.

What I change for the situation 3 options
Spirit Vessel ↗

Improves focus fire against heroes who rely on healing and regeneration; you need charges and a chance to use it.

Pipe of Insight ↗

Provides team protection against substantial magical damage.

Refresher Orb ↗

Lets you repeat your main power window. Before buying, I consider whether I will have enough mana for both casts.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Thunder Clap

Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy units.

↻ 18 / 16 / 14 / 12 sec.Mana 100
Ability

Cinder Brew

The hero rolls a barrel at his enemies, damaging those it hits and splashing them with fiery brew, which spills out at the destination.

↻ 19 / 17 / 15 / 13 sec.Mana 50 / 60 / 70 / 80
Details

The hero rolls a barrel at his enemies, damaging those it hits and splashing them with fiery brew, which spills out at the destination. Drenched enemies move more slowly. Taking magic or pure damage ignites them, dealing damage over time and extending the brew’s duration by 3 sec.

Ability

Drunken Brawler

The hero can switch between stances of the elements he controls.

Details

The hero can switch between stances of the elements he controls. Using any ability makes him tipsy for 5 sec., increasing the stance bonuses by 150%. If he is already tipsy, the effect is extended by 2 sec. When it ends, the hero gets a hangover that prevents him from becoming tipsy for the next 9 sec. Earth stance increases magic resistance and armor. Storm stance increases evasion and movement speed. Fire stance grants a chance to critically strike and increases attack speed.

Ability

Primal Split

The hero splits into three durable elemental warriors. If at least one survives until the ability ends, the hero returns to his original form. Each warrior has the corresponding Drunken Brawler stance.

↻ 140 / 130 / 120 sec.Mana 150 / 200 / 250
Details and upgrades

The hero splits into three durable elemental warriors. If at least one survives until the ability ends, the hero returns to his original form. Each warrior has the corresponding Drunken Brawler stance.

Aghanim’s Scepter

Primal Split gains 1 max and current level, improving the Brewlings and their abilities. Allows Primal Split to be cancelled early, and causes the Brewlings to be Brewed Up when Primal Split begins.

Innates, upgrades and other forms1 ability +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Innate

Liquid Courage

When the hero’s health falls below 50%, his status resistance increases and his movement speed alternates between faster and slower every 1 sec.

Full description and upgrades

When the hero’s health falls below 50%, his status resistance increases and his movement speed alternates between faster and slower every 1 sec. The strength of these effects starts at zero and gradually increases as health falls, reaching its maximum at 20% health.

Aghanim’s Shard

The hero gives an ally or himself a strong drink that grants the maximum effect of this ability for 5 sec. and regeneration equal to 3% of maximum health per second.

Valve base stats +
Health · base
648
Mana · base
279
Damage · Valve field
26–33
Armour · Valve field
4.17
Movement speed
310
Attack range
150
Strength · base / gain
24 / 3.2
Agility · base / gain
19 / 2
Intelligence · base / gain
17 / 1.9

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

KEEP EXPLORING

One hero. Many decisions.

Items, slang and real episodes help connect abilities with what happens in a match.

What each item does ↗Understand the gaming slang ↗Our episodes and moments ↗Subscribe on YouTube ↗

Less fog. More answers.