
Enfeeble
Deals damage every second and lowers the enemy's total attack damage and cast range.
Abilities, roles and builds with an explanation for every purchase.

HERO GAME PLANI take a dangerous hero out of the fight while keeping a safe position for Fiend's Grip.
Bane brings terror to his enemies with his arsenal of disabling abilities. Whether trapping a foe within a contagious nightmare, or gripping an enemy in place, he gives allies all the time they need to slay their enemy.
My recommendation is a starting point. We choose another position together with the team and for its needs.
Help the lane, provide vision and keep the ally alive first; expensive upgrades follow the necessary team purchases.
I contribute through laning, control and movement. I adapt the expensive core route to my budget.
This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.
Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

Provide speed and regeneration between engagements, fitting a support’s budget.

Adds a protective tool and hides the chosen ally; invisibility does not replace escaping detection.

Lets you use targeted abilities and items from a safer distance.

Changes the entry angle and lets me reach a target quickly. Damage taken can prevent its use.

Protects against sudden focus fire. I account for the cooldown and the fact that my damage is limited while it triggers.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.
Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Deals damage every second and lowers the enemy's total attack damage and cast range.

Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.
Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.
Reduces the cooldown by 3 sec. The ability affects an area with a radius of 550. Only 30% of the damage dealt to secondary targets restores the caster’s health.

Puts an enemy or allied hero into a sleep that is interrupted by damage, forcing the target to walk in the chosen direction. Attacking the sleeping unit transfers the effect to the attacker.
Puts the target enemy or friendly Hero to sleep. Sleeping units walk in Bane's chosen direction and are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely. Can be put on alt-cast to have the target stand still.

CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.
CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.
Reduces the cooldown by 40 sec. The ability creates 2 uncontrollable illusions that channel Fiend's Grip on the same enemy. The illusions take 225% damage and die instantly if they stop channeling. Damage from multiple instances of Fiend's Grip does not stack.
These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Enemy heroes killed by the ability’s owner or who die while affected by his debuffs gain one nightmare effect for the rest of the game.
Every time Bane kills an enemy hero or they die under the effect of Bane's debuff, they receive a Terror for the rest of the game that decreases their status resistance to Bane's subsequent debuffs.
These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.
Items, slang and real episodes help connect abilities with what happens in a match.