HERO / GET TO KNOW THEM

Anti-Mage

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
Anti-MageHERO GAME PLAN

What I want to do in the game

I accelerate my farm, burn mana and choose a target I can quickly finish with Mana Void.

Should Anti-Mage have the opportunity to gather his full strength, few can stop his assaults. Draining mana from enemies with every strike or teleporting short distances to escape an ambush, cornering him is a challenge for any foe.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

01

Carry · position 1

Initial recommendation

I need protected farm, my item window and damage on important targets.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

This fits if the team gives me time to farm and important enemies have large mana pools or rely on spells.

What I watch out for

Constant jungle pressure and reliable silence without an early answer will be difficult. Silencer and Disruptor make preserving the entry especially important.

What I do in combat

I send illusions to the dangerous wave and the hero to a checked area. I Blink in when I understand how I will take the target and get out.

What I check first

Until I have my key items, I do not trade farm for long fights without a clear objective.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Carry · position 1

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepPower Treads

    Provide attack speed and switchable attributes for farming and managing my resources.

  2. 02 / FoundationBattle Fury

    Speeds up wave and jungle clearing for a melee hero; an investment in farm before expensive fighting items.

  3. 03 / FoundationManta Style

    Provides illusions for pressure and a separate dispel. This item cannot help you wait out or remove every disable.

  4. 04 / Next choiceEye of Skadi

    Improves attributes and lets attacks keep a target under control, limiting suitable sources of its restoration.

  5. 05 / Next choiceAbyssal Blade

    Provides a targeted disable when slows and attacks are no longer enough.

What I change for the situation 3 options
Butterfly ↗

Increases physical damage and protection against suitable attacks. I check whether the enemy has an answer to evasion.

Black King Bar ↗

Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

Linken's Sphere ↗

Blocks an eligible targeted ability; a cheap enemy spell can remove this protection in advance.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Mana Break

Burns an opponent's mana on each attack and deals damage equal to a percentage of the mana burnt.

Details and upgrades

Burns an opponent's mana on each attack and deals damage equal to a percentage of the mana burnt.

Aghanim’s Scepter

Increases Max Mana Burned per Hit.

Ability

Blink

Short distance teleportation that allows Queen of Pain to move in and out of combat.

↻ 10.5 / 9 / 7.5 / 6 sec.Mana 60 / 55 / 50 / 45
Details and upgrades

Short distance teleportation that allows Queen of Pain to move in and out of combat.

Aghanim’s Scepter

For 5 sec. after using this ability, the next attack with Mana Break burns an additional 20% of the target’s maximum mana and briefly prevents it from restoring mana. The debuff cannot be dispelled.

Ability

Counterspell

Passively grants magic resistance. Counterspell may be activated to create an anti-magic shell around Anti-Mage that blocks and reflects any targeted spells.

↻ 15 / 11 / 7 / 3 sec.Mana 50
Details and upgrades

Passively grants magic resistance. Counterspell may be activated to create an anti-magic shell around Anti-Mage that blocks and reflects any targeted spells.

Aghanim’s Shard

Creates a blinked fragment of Anti-Mage next to the enemy caster upon reflecting their unit-targeted spell while active.

Ability

Mana Void

For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned.

↻ 100 / 85 / 70 sec.Mana 100 / 150 / 200
Innates, upgrades and other forms1 ability +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Innate

Persecutor

Attacks slow targets based on their missing mana. The slow begins at 60% mana and reaches its maximum when they have no mana left.

Full description

Attacks slow targets based on their missing mana. The slow begins at 60% mana and reaches its maximum when they have no mana left.

Valve base stats +
Health · base
582
Mana · base
219
Damage · Valve field
54–58
Armour · Valve field
6.17
Movement speed
315
Attack range
150
Strength · base / gain
21 / 1.6
Agility · base / gain
25 / 2.8
Intelligence · base / gain
12 / 1.8

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

KEEP EXPLORING

One hero. Many decisions.

Items, slang and real episodes help connect abilities with what happens in a match.

What each item does ↗Understand the gaming slang ↗Our episodes and moments ↗Subscribe on YouTube ↗

Less fog. More answers.