HERO / GET TO KNOW THEM

Abaddon

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
AbaddonHERO GAME PLAN

What I want to do in the game

I dispel dangerous disables from allies and absorb some of the damage; in position three, I add pressure with attacks.

Able to transform enemy attacks into self-healing, Abaddon can survive almost any assault. Shielding allies and launching his double-edged coil at a friend or foe, he is always ready to ride into the thick of battle.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

03

Offlane · position 3

Initial recommendation

My resource is the team's space: I hold the lane and build for initiation or team protection.

05

Hard support · position 5

Help the lane, provide vision and keep the ally alive first; expensive upgrades follow the necessary team purchases.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

I choose this when the team needs a frontline and an answer to dispellable control: Shield restores an ally's ability to act.

What I watch out for

I check break, healing reduction and effects a strong dispel cannot remove. Both my life and access to the ally matter.

What I do in combat

I do not spend Shield on the first weak hit if the main stun is about to arrive. After a save, I move with the team rather than staying alone to tank.

What I check first

Aphotic Shield applies a strong dispel: I save it for a real threat, rather than just some extra damage.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Offlane · position 3

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepPhase Boots

    Help maintain close contact and pass through groups of units.

  2. 02 / FoundationHoly Locket

    Strengthens the hero’s healing plan and provides another source of restoration when needed.

  3. 03 / FoundationSolar Crest

    Buffs an allied hero for close-range fighting and adds a defensive tool.

  4. 04 / Next choiceLotus Orb

    Lets me remove an eligible negative effect and complicates the opponent's targeted focus.

  5. 05 / Next choiceAssault Cuirass

    Gives the team armor and attack speed, helping it apply physical pressure to heroes and objectives.

What I change for the situation 3 options
Pipe of Insight ↗

Provides team protection against substantial magical damage.

Crimson Guard ↗

Protects the team against suitable sources of frequent physical damage, especially many small attacks.

Harpoon ↗

Helps close the gap to a target and builds on items for close-range combat.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Mist Coil

Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.

↻ 8 / 7 / 6 / 5 sec.Mana 50 / 55 / 60 / 65
Ability

Aphotic Shield

Surrounds an ally with a barrier of dark energy that absorbs all damage types and applies a dispel to the target when created. When the barrier expires or is destroyed, it explodes, dealing damage equal to its health to nearby enemies.

↻ 12 / 10 / 8 / 6 sec.Mana 110 / 120 / 130 / 140
Details and upgrades

Summons dark energies around an ally unit, dispelling them and creating an all damage barrier that absorbs a set amount of damage before expiring. When the barrier is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. DISPEL TYPE: Strong Dispel

Aghanim’s Shard

When damage is absorbed, 75% of it is dealt to enemies near the target.

Ability

Curse of Avernus

Abaddon strikes an enemy, affecting them by a chilling curse, slowing them, causing them to take damage over time, and all attacks against them gain an attack speed boost. Damage over time component to buildings is reduced by 100%.

Ability

Borrowed Time

Applies a dispel to the hero and converts all incoming damage into healing for the next few seconds. If the ability is ready, it activates automatically when the hero’s health drops below 400.

↻ 85 / 75 / 65 sec.
Details and upgrades

When activated, dispels you and all damage dealt to you will heal instead of harm. If the ability is not on cooldown, it will automatically activate if your health falls below 400. DISPEL TYPE: Strong Dispel

Aghanim’s Scepter

Increases the duration. While active, Mist Coil automatically triggers on allies within its cast range when they take more than 550 damage.

Innates, upgrades and other forms1 ability +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Innate

Withering Mist

After dealing damage to an enemy, the hero applies a debuff for 5 sec. that reduces the target’s health restoration by 29.5% when its health is below 40%.

Full description

After dealing damage to an enemy, the hero applies a debuff for 5 sec. that reduces the target’s health restoration by 29.5% when its health is below 40%.

Valve base stats +
Health · base
582
Mana · base
303
Damage · Valve field
22–32
Armour · Valve field
2.67
Movement speed
325
Attack range
150
Strength · base / gain
21 / 2.6
Agility · base / gain
22 / 1.5
Intelligence · base / gain
19 / 2

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

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One hero. Many decisions.

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