Six quick tips: last hitting, pulling, high ground, BKB, item choices and practice. Press play to listen or read the text.
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OOPS DOTA explainer
One final hit
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Explanation text
OOPS DOTA. Rodya here. A last hit is your finishing attack on an enemy creep, which earns you gold. Wait until it has one hit’s worth of health left, and account for your attack timing. Practice in a lane against bots. Hitting constantly and securing last hits are different things.
OOPS DOTA. When you pull, you lead neutrals into an allied wave so the lane creeps follow them. This can change the lane’s position. Check the camp and your lane partner’s safety first. If they’ll die without you, a neat pull won’t save the lane. Rodya approves of pulling with a plan.
OOPS DOTA. From low ground, you can’t always see who’s waiting above. Before going uphill, check your vision, your allies’ positions and your escape route. A lone hero on a ramp without information can hand the enemy an easy initiation. Scout first, brave cat face second.
OOPS DOTA. BKB gives you a window to do your job in a fight. It doesn’t cancel everything the enemy can do. Check the item description and the enemy’s disables in the current patch. Plan which actions you’ll fit into that window. Pressing the golden button and standing still isn’t much of a plan.
OOPS DOTA. Before buying, ask one question: what will this item let me do right now? Survive, save an ally, catch an enemy or start a fight? Your build changes with your task and your opponents. Six expensive icons don’t make a good plan. Rodya thinks first and opens the shop second.
OOPS DOTA. Don’t try to learn all of Dota in one evening. Pick one lesson, try the exercise in the tutorial or against bots, and check the result. Mark the lesson after practicing: your progress stays in this browser. One clear adjustment beats ten guides that Rodya closed and forgot.