HERO / GET TO KNOW THEM

Witch Doctor

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
Witch DoctorHERO GAME PLAN

What I want to do in the game

I catch a target for Maledict and look for a Death Ward window; I secure positioning and protection first.

Witch Doctor is an ideal addition to any team. Few match his versatility: he can gradually heal allies, stun and fatally curse enemies, or destroy them with his powerful ultimate.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

05

Hard support · position 5

Initial recommendation

Help the lane, provide vision and keep the ally alive first; expensive upgrades follow the necessary team purchases.

04

Support · position 4

I contribute through laning, control and movement. I adapt the expensive core route to my budget.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

This suits a lane with a clear hold and a fight where damage can follow up Maledict. The ultimate needs a protected position.

What I watch out for

Long-range interrupts, silence and instant focus hinder Death Ward. I even change my own Glimmer → Aghanim → Shard → Aeon sequence if I need another answer earlier.

What I do in combat

I secure the target for Maledict first, then check interrupts and start channeling. I do not save the defensive button for when it is already impossible to press.

What I check first

Ruslan’s personal order: boots → Glimmer → Aghanim → Shard → Aeon; then BKB or Aether Lens depending on the match. This is the author’s preference, not a mandatory build.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This shows my personal purchase order on Witch Doctor. I change it when the match calls for a different answer.

Hard support · position 5

My starting plan

This is Ruslan’s personal order from his games. If I get disabled before my ultimate, BKB or a positioning item may be needed earlier.

  1. 01 / First stepBoots of Speed

    An inexpensive first step towards the speed you need. I choose the upgrade based on my role and the match’s needs.

  2. 02 / FoundationGlimmer Cape

    Adds a protective tool and hides the chosen ally; invisibility does not replace escaping detection.

  3. 03 / FoundationAghanim's Scepter

    Unlocks or upgrades Death Ward. The exact effects are shown below in the abilities section.

  4. 04 / Next choiceAghanim's Shard

    Unlocks or upgrades Voodoo Switcheroo. The exact effects are shown below in the abilities section.

  5. 05 / Next choiceAeon Disk

    Protects against sudden focus fire. I account for the cooldown and the fact that my damage is limited while it triggers.

What I change for the situation 3 options
Black King Bar ↗

Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

Aether Lens ↗

Lets you use targeted abilities and items from a safer distance.

Force Staff ↗

Moves me or an ally out of danger; direction depends on the target's facing.

Hard support · position 5

Another starting point

In the current Dota2ProTracker sample, the core items are Arcane Boots, Shard, and Blink. I add Glimmer when a save is needed. This is an alternative build path, not a replacement for my personal sequence above.

Dota2ProTracker · 7.41f · checked 06.10.2026 ↗
  1. 01 / From the current sampleArcane Boots

    Provide mana for laning and regular ability use.

  2. 02 / From the current sampleAghanim's Shard

    Unlocks or upgrades Voodoo Switcheroo. The exact effects are shown below in the abilities section.

  3. 03 / From the current sampleBlink Dagger

    Changes the entry angle and lets me reach a target quickly. Damage taken can prevent its use.

  4. 04 / SituationalGlimmer Cape

    Adds a protective tool and hides the chosen ally; invisibility does not replace escaping detection.

What I change for the situation 3 options
Aghanim's Scepter ↗

Unlocks or upgrades Death Ward. The exact effects are shown below in the abilities section.

Black King Bar ↗

Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

Aeon Disk ↗

Protects against sudden focus fire. I account for the cooldown and the fact that my damage is limited while it triggers.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Paralyzing Cask

Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits. Damage increases each bounce.

↻ 20 / 18 / 16 / 14 sec.Mana 80 / 100 / 120 / 140
Ability

Voodoo Restoration

Witch Doctor focuses his magic to heal nearby allied units, costing Witch Doctor mana every second Voodoo Restoration is active.

Mana 25
Ability

Maledict

Curses all enemy heroes and units they control in a small area, causing them to take fixed damage each second.

↻ 30 / 26 / 22 / 18 sec.Mana 105 / 110 / 115 / 120
Details

Curses all enemy Heroes and player-controlled targets in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every 4 seconds based on how much health they have lost since the curse began.

Ability

Death Ward

CHANNELED - Summons a deadly ward to attack enemy heroes within its attack range. Lasts a maximum of 8 seconds. Death Ward has 50% bonus accuracy.

↻ 100 / 90 / 80 sec.Mana 200
Details and upgrades

CHANNELED - Summons a deadly ward to attack enemy heroes within its attack range. Lasts a maximum of 8 seconds. Death Ward has 50% bonus accuracy.

Aghanim’s Scepter

Death Ward attacks bounce between nearby enemies.

Innates, upgrades and other forms2 abilities +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

From Aghanim’s Shard

Voodoo Switcheroo

Turns Witch Doctor into a Death Ward briefly with reduced attack speed. He is hidden during this time.

Full description

Turns Witch Doctor into a Death Ward briefly with reduced attack speed. He is hidden during this time.

Innate

Gris-Gris

The hero receives Gris-Gris, an item that cannot be dropped or placed in the backpack. When the owner dies, 100% of the gold lost on death is also added to the item’s value. Its value also increases by 1 every 3 sec.

Full description

The hero receives Gris-Gris, an item that cannot be dropped or placed in the backpack. When the owner dies, 100% of the gold lost on death is also added to the item’s value. Its value also increases by 1 every 3 sec. Using the item permanently consumes it and grants the hero all the stored gold. To use it, right-click the item and select Use.

Valve base stats +
Health · base
560
Mana · base
339
Damage · Valve field
48–58
Armour · Valve field
2.17
Movement speed
300
Attack range
550
Strength · base / gain
20 / 2.1
Agility · base / gain
13 / 1.4
Intelligence · base / gain
22 / 3.1

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

KEEP EXPLORING

One hero. Many decisions.

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