
Grave Chill
Visage drains the movement and attack speed of the targeted unit, gaining the drained speed for itself and nearby Familiars.
Abilities, roles and builds with an explanation for every purchase.

HERO GAME PLANI build up familiar damage and auras, turning control of an area of the map into objective pressure.
As his deadly familiars scout the field, Visage cloaks himself in armor and seeks the next battle. Once near a skirmish, he gathers soul energy from damage inflicted upon nearby fighters before releasing it in a devastating attack.
My recommendation is a starting point. We choose another position together with the team and for its needs.
My resource is the team's space: I hold the lane and build for initiation or team protection.
Levels, lane control and joining the team at the right moment matter.
This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.
Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

An inexpensive first step towards the speed you need. I choose the upgrade based on my role and the match’s needs.

Improves the team’s physical engagement with an aura, useful for a hero with summons and coordinated pressure.

Buffs an allied hero for close-range fighting and adds a defensive tool.

Gives the team armor and attack speed, helping it apply physical pressure to heroes and objectives.

Unlocks or upgrades Silent as the Grave. The exact effects are shown below in the abilities section.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.
Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Visage drains the movement and attack speed of the targeted unit, gaining the drained speed for itself and nearby Familiars.

Visage gathers charges of soul essence each time nearby heroes take more than 100 damage. When the essence is released, it deals base damage as well as damage for each gathered soul charge.

The hero creates a layered protective cloak around himself. Taking player damage removes one layer, which recovers after a set time.
Visage generates a layered barrier that protects him from damage. If he receives damage from a player, one layer is removed, and takes time to recover. Visage's Familiars are protected by his cloak when within 900 range of him, based on the number of layers Visage has.
The ability can be activated to turn the hero to stone and land, stunning enemies within a radius of 375 for 0,8/1,0/1,2 seconds, dealing 60/100/140 damage, and becoming invulnerable for 6 seconds. Restores 25% of the hero’s health.

Summons 2 blind gargoyles to fight alongside the hero. The gargoyles have Stone Form, allowing them to turn to stone and land, stunning nearby enemies, becoming invulnerable, and quickly restoring…
Summons 2 blind gargoyles to fight alongside the hero. The gargoyles have Stone Form, allowing them to turn to stone and land, stunning nearby enemies, becoming invulnerable, and quickly restoring health. Killing gargoyles gives the enemy a substantial bounty. Using alternate cast returns summoned gargoyles to the owner after 4 sec. During this time, they cannot attack or take other actions.
These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

The hero gains unobstructed movement at increased speed. Attacking or casting a spell removes these bonuses, but the hero and his gargoyles deal more attack damage for 2 sec.
The hero gains unobstructed movement at increased speed. Attacking or casting a spell removes these bonuses, but the hero and his gargoyles deal more attack damage for 2 sec.
Increases movement speed, damage, and duration. Turns Visage and familiars invisible for the duration until the flying movement is lost.
These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.
Items, slang and real episodes help connect abilities with what happens in a match.