HERO / GET TO KNOW THEM

Wraith King

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
Wraith KingHERO GAME PLAN

What I want to do in the game

I build consistent physical damage and press forward while accounting for my second life.

Striding fearlessly toward his enemies, Wraith King stuns his foes and slashes them into submission. Should his enemies gain the upper hand, his self-resurrecting ultimate ensures he'll have another chance to swing his sword.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

01

Carry · position 1

Initial recommendation

I need protected farm, my item window and damage on important targets.

03

Offlane · position 3

My resource is the team's space: I hold the lane and build for initiation or team protection.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

I pick this for a straightforward frontline and physical pressure when the team can support me after the first life.

What I watch out for

Strong kiting and an awkward respawn location hinder follow-up. Two lives do not fix an entry far beyond my allies.

What I do in combat

I make first contact where the team will remain after Reincarnation. If enemies can already just leave, I change the target to an objective or favourable ground.

What I check first

Reincarnation is a resource, not a free mistake: after the first death, I need to survive the second engagement.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Carry · position 1

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepPhase Boots

    Help maintain close contact and pass through groups of units.

  2. 02 / FoundationArmlet of Mordiggian

    Improves physical fighting up close; requires attention to your health and activation timing.

  3. 03 / FoundationRadiance

    Speeds up farming and pressures nearby enemies with constant damage; an expensive investment that needs time to pay off.

  4. 04 / Next choiceBlink Dagger

    Changes the entry angle and lets me reach a target quickly. Damage taken can prevent its use.

  5. 05 / Next choiceBlack King Bar

    Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

What I change for the situation 3 options
Assault Cuirass ↗

Gives the team armor and attack speed, helping it apply physical pressure to heroes and objectives.

Desolator ↗

Reduces the attacked target’s armor, increasing physical focus fire and pressure on objectives.

Abyssal Blade ↗

Provides a targeted disable when slows and attacks are no longer enough.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Wraithfire Blast

Wraith King sears an enemy unit with spectral fire, dealing damage and stunning, then dealing damage over time and slowing the target.

↻ 14 / 12 / 10 / 8 sec.Mana 95 / 110 / 125 / 140
Ability

Bone Guard

The ability gains one charge when its owner kills two creeps and two charges when they kill a hero. Using it spends all charges and summons skeletons that respawn once.

↻ 42 sec.Mana 70 / 80 / 90 / 100
Details

The ability gains one charge when its owner kills two creeps and two charges when they kill a hero. Using it spends all charges and summons skeletons that respawn once. Skeletons benefit from Vampiric Spirit lifesteal.

Ability

Mortal Strike

Wraith King passively deals bonus damage on an attack with a cooldown.

↻ 5 sec.
Details and upgrades

Wraith King passively deals bonus damage on an attack with a cooldown.

Aghanim’s Shard

When this ability triggers, it curses the victim, causing it to take pure damage equal to 75% of the critical strike damage after 3 sec. The curse’s damage benefits from Vampiric Spirit lifesteal.

Ability

Reincarnation

On death, the hero’s body reassembles and he revives at the location of his death, slowing all enemies within a radius of 600 and creating skeletons that attack each nearby enemy hero.

↻ 180 / 150 / 120 sec.Mana 220 / 110 / 0
Details and upgrades

Wraith King's form regroups after death, allowing him to resurrect when killed in battle. Upon death, enemy units in a 600 radius are slowed. Skeletons spawn and attack each nearby enemy hero. Can be self-cast to kill Wraith King instantly.

Aghanim’s Scepter

Reduces cooldown.

Innates, upgrades and other forms1 ability +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Innate

Vampiric Spirit

Grants the hero lifesteal. When he takes lethal damage, he briefly becomes a wraith with unobstructed movement and increased movement and attack speed before dying.

Full description and upgrades

Grants the hero lifesteal. After taking lethal damage, the hero briefly becomes a wraith with free movement and increased movement and attack speed, delaying death. Reincarnation cannot trigger during this effect.

Aghanim’s Scepter

Turns Vampiric Spirit into an aura, allowing allied heroes to turn into wraiths when slain. Extends wraith duration.

Valve base stats +
Health · base
604
Mana · base
267
Damage · Valve field
62–64
Armour · Valve field
2.67
Movement speed
310
Attack range
150
Strength · base / gain
22 / 2.8
Agility · base / gain
16 / 1.7
Intelligence · base / gain
16 / 1.4

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

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One hero. Many decisions.

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