HERO / GET TO KNOW THEM

Silencer

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
SilencerHERO GAME PLAN

What I want to do in the game

I save Global Silence for a dangerous enemy initiation; in mid, I add attack damage and farm.

Silencer changes the dynamic of every battle when he shuts down the enemy's ability to cast their spells. As he cuts his foes to ribbons with his glaive, he steals their intelligence to add to his own, ensuring his foes are always at a disadvantage.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

05

Hard support · position 5

Initial recommendation

Help the lane, provide vision and keep the ally alive first; expensive upgrades follow the necessary team purchases.

02

Mid · position 2

Levels, lane control and joining the team at the right moment matter.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

I pick this when a timely Global Silence can disrupt a key enemy entry or channel. A core version needs its own economy.

What I watch out for

Dispels and available enemy items shorten the silence window. Silence alone does not prohibit every saving action.

What I do in combat

I save Global Silence for a specific ability or moment of contact. I do not use it too early when the enemy can wait comfortably and start again.

What I check first

Silence does not prevent item use: I account for the enemy’s dispels and save abilities.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Hard support · position 5

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepArcane Boots

    Provide mana for laning and regular ability use.

  2. 02 / FoundationForce Staff

    Moves me or an ally out of danger; direction depends on the target's facing.

  3. 03 / FoundationGlimmer Cape

    Adds a protective tool and hides the chosen ally; invisibility does not replace escaping detection.

  4. 04 / Next choiceAether Lens

    Lets you use targeted abilities and items from a safer distance.

  5. 05 / Next choiceAghanim's Shard

    Unlocks or upgrades Glaives of Wisdom, Suffer In Silence. The exact effects are shown below in the abilities section.

What I change for the situation 3 options
Black King Bar ↗

Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

Dragon Lance ↗

Increases a ranged hero’s attack range and provides useful attributes.

Aghanim's Scepter ↗

Unlocks or upgrades Global Silence. The exact effects are shown below in the abilities section.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Arcane Curse

Curses enemies in the selected area, dealing initial damage and damage over time and slowing their movement.

↻ 22 / 20 / 18 / 16 sec.Mana 120 / 130 / 140 / 150
Details

Curses the target area, dealing damage and causing enemies to take damage over time and slowing their movement speed. Anytime affected enemies cast a spell, the duration is increased. The duration is paused as long as the target is silenced.

Ability

Glaives of Wisdom

Silencer enchants his glaives with his wisdom, stealing his target's Intelligence with each hit and dealing additional damage based on his Intelligence.

Mana 12 / 14 / 16 / 18
Details and upgrades

Silencer enchants his glaives with his wisdom, stealing his target's Intelligence with each hit and dealing additional damage based on his Intelligence.

Aghanim’s Shard

Glaives bounce 1 time to a random enemy within a radius of 450. Increases intelligence steal.

Ability

Last Word

Enchants the target, causing it to take damage and be silenced after a delay. Also provides vision of the target. The enchantment triggers early if the victim casts an ability.

↻ 22 / 18 / 14 / 10 sec.Mana 100 / 105 / 110 / 115
Details

Enchants a target, providing vision of them and causing them to be damaged and silenced if they cast a spell or if the enchantment timer expires. Deals extra damage based on the difference in intelligence between Silencer and the target.

Ability

Global Silence

Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.

↻ 120 sec.Mana 300 / 450 / 600
Details and upgrades

Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.

Aghanim’s Scepter

Global Silence applies Arcane Curse to heroes for the duration of Global Silence.

Innates, upgrades and other forms1 ability +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Innate

Suffer In Silence

The hero takes less damage from silenced units and deals more damage to them.

Full description and upgrades

Silencer takes less damage from and deals more damage to silenced targets. If an enemy Hero dies within 925 range of Silencer or was debuffed by Silencer at the time of death, Silencer permanently steals 1 Intelligence from them. If the victim was silenced, steal an extra 1 Intelligence.

Aghanim’s Shard

Increases the Intelligence stolen per kill.

Valve base stats +
Health · base
516
Mana · base
375
Damage · Valve field
43–57
Armour · Valve field
3.67
Movement speed
300
Attack range
600
Strength · base / gain
18 / 2.2
Agility · base / gain
22 / 2.2
Intelligence · base / gain
25 / 2.9

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

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One hero. Many decisions.

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