HERO / GET TO KNOW THEM

Pugna

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
PugnaHERO GAME PLAN

What I want to do in the game

I destroy towers with magic, place Nether Ward, and choose whom to use Life Drain on.

A skilled spellcaster, Pugna turns an enemy's power against them, breaking down their defenses and fortifications. While his ward strikes nearby foes who dare to use magic, Pugna drains their life to prepare for the next assault.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

04

Support · position 4

Initial recommendation

I contribute through laning, control and movement. I adapt the expensive core route to my budget.

02

Mid · position 2

Levels, lane control and joining the team at the right moment matter.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

I pick this for magical pressure, early siege and helping allies through Life Drain. I need positioning for the channel and Nether Ward.

What I watch out for

Decrepify prevents physical attacks on the target, including allied ones. Channel interrupts and quick focus make a poor close position costly.

What I do in combat

Before Decrepify, I decide the task: save or amplify magical damage. I hide Ward behind the contact line and do not start Life Drain in sight of a free interrupt.

What I check first

Decrepify can prevent an allied core from attacking the target: I use it with a clear purpose.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Support · position 4

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepArcane Boots

    Provide mana for laning and regular ability use.

  2. 02 / FoundationAether Lens

    Lets you use targeted abilities and items from a safer distance.

  3. 03 / FoundationGlimmer Cape

    Adds a protective tool and hides the chosen ally; invisibility does not replace escaping detection.

  4. 04 / Next choiceForce Staff

    Moves me or an ally out of danger; direction depends on the target's facing.

  5. 05 / Next choiceAghanim's Scepter

    Unlocks or upgrades Life Drain. The exact effects are shown below in the abilities section.

What I change for the situation 3 options
Black King Bar ↗

Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

Octarine Core ↗

Reduces cooldowns when my impact is limited by how often my spells are available.

Kaya ↗

Improves magical damage and mana efficiency without committing to an expensive item straight away.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Nether Blast

An exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.

↻ 5 sec.Mana 100 / 115 / 130 / 145
Ability

Decrepify

A powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.

↻ 16 / 13 / 10 / 7 sec.Mana 80
Ability

Nether Ward

Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.

↻ 40 sec.Mana 80
Details and upgrades

Pugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.

Aghanim’s Shard

Increases cast range to 375.

Ability

Life Drain

CHANNELED — when cast on an enemy, provides vision of it and drains its life force, restoring the owner’s health.

↻ 7 sec.Mana 115 / 160 / 205
Details and upgrades

CHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. When cast on an ally, Pugna will drain his own health into his ally.

Aghanim’s Scepter

Reduces cooldown by 50 sec. Casting this ability on an enemy hero reduces its spell damage by 8% each second, up to a maximum of 75%, while increasing the owner’s spell damage up to 100%. When cast through Nether Ward, damage changes at a rate of 4%. This effect lasts 8 sec.

Aghanim’s Shard

Allows this ability to be cast on the ward from Nether Ward to drain life from enemy heroes within a radius of 700 around it. When cast on the ward, the ability works at 75% of its normal strength and ends if the ward is destroyed.

Innates, upgrades and other forms1 ability +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Innate

Oblivion Savant

The hero can activate items and abilities while channeling spells.

Full description

The hero can activate items and abilities while channeling spells. The hero gains +1.5% spell damage for each tower destroyed.

Valve base stats +
Health · base
538
Mana · base
399
Damage · Valve field
48–55
Armour · Valve field
3.5
Movement speed
325
Attack range
630
Strength · base / gain
19 / 2
Agility · base / gain
21 / 1.3
Intelligence · base / gain
27 / 5.2

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

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One hero. Many decisions.

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