HERO / GET TO KNOW THEM

Jakiro

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
JakiroHERO GAME PLAN

What I want to do in the game

I block routes with fire and Ice Path, support the lane, and help with sieges.

Jakiro is their own best friend. Fire alone isn't enough for the twins: they freeze fleeing enemies to the ground and, while their victims burn, Jakiro tears down enemy structures with liquid fire.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

05

Hard support · position 5

Initial recommendation

Help the lane, provide vision and keep the ally alive first; expensive upgrades follow the necessary team purchases.

04

Support · position 4

I contribute through laning, control and movement. I adapt the expensive core route to my budget.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

I pick this for a strong lane, passage control and siege when the team can keep the fight inside my spells' area.

What I watch out for

Fast enemy movement can take them out of the damage area. An unprepared Ice Path on a free-moving target is less reliable than a cast on a known route.

What I do in combat

I place fire and the ice path in the relevant passage or on allied control. After winning contact, I help with the objective rather than leaving first to find another fight.

What I check first

I place the damage area where enemies will need to walk, not just where they are standing now.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Hard support · position 5

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepArcane Boots

    Provide mana for laning and regular ability use.

  2. 02 / FoundationGlimmer Cape

    Adds a protective tool and hides the chosen ally; invisibility does not replace escaping detection.

  3. 03 / FoundationForce Staff

    Moves me or an ally out of danger; direction depends on the target's facing.

  4. 04 / Next choiceAether Lens

    Lets you use targeted abilities and items from a safer distance.

  5. 05 / Next choiceAghanim's Shard

    Unlocks or upgrades Liquid Fire, Liquid Frost. The exact effects are shown below in the abilities section.

What I change for the situation 3 options
Aghanim's Scepter ↗

Unlocks or upgrades Macropyre. The exact effects are shown below in the abilities section.

Aeon Disk ↗

Protects against sudden focus fire. I account for the cooldown and the fact that my damage is limited while it triggers.

Black King Bar ↗

Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Dual Breath

An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.

↻ 12 / 11 / 10 / 9 sec.Mana 135 / 150 / 165 / 180
Ability

Ice Path

Creates a path of ice that stuns and damages enemies that touch it.

↻ 20 / 17 / 14 / 11 sec.Mana 100
Ability

Liquid Fire

Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks. Shares a cooldown with Liquid Frost.

↻ 13 / 10 / 7 / 4 sec.Mana 20
Details and upgrades

Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks. Shares a cooldown with Liquid Frost.

Aghanim’s Shard

Jakiro's Liquid Fire has no mana cost and no longer shares a cooldown with Liquid Frost.

Ability

Liquid Frost

The hero imbues an attack with liquid frost, slowing the target’s movement for 5 sec. and increasing the damage it takes from this hero’s attacks and other abilities. Does not affect buildings.

↻ 13 / 10 / 7 / 4 sec.Mana 20
Details and upgrades

Adds liquid frost to the hero's attack, slowing the victim's movement for 5 seconds and increasing the damage they take from this hero's attacks and other abilities. Does not affect buildings. Shares a cooldown with Liquid Fire.

Aghanim’s Shard

Jakiro's Liquid Frost has no mana cost and no longer shares a cooldown with Liquid Fire.

Ability

Macropyre

Jakiro exhales a wide line of lasting flames, which deals damage per second to any enemy units caught in the fire.

↻ 90 / 80 / 70 sec.Mana 225 / 325 / 425
Details and upgrades

Jakiro exhales a wide line of lasting flames, which deals damage per second to any enemy units caught in the fire.

Aghanim’s Scepter

Increases duration and changes the damage type to pure. Ice walls appear on both sides of the line of fire, slowing enemies who enter them by 60%.

Innates, upgrades and other forms1 ability +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Innate

Double Trouble

Jakiro's attacks launch an attack from each head, but deal less damage each.

Full description

Jakiro's attacks launch an attack from each head, but deal less damage each.

Valve base stats +
Health · base
670
Mana · base
387
Damage · Valve field
53–61
Armour · Valve field
3.5
Movement speed
290
Attack range
400
Strength · base / gain
25 / 2.6
Agility · base / gain
15 / 1.2
Intelligence · base / gain
26 / 3.3

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

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One hero. Many decisions.

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