HERO / GET TO KNOW THEM

Invoker

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
InvokerHERO GAME PLAN

What I want to do in the game

I choose combos for control, saves, and damage; in mid, I use items to keep up my spellcasting tempo.

With an intricate arsenal of spells at his disposal, Invoker can adapt to any battle situation. Each configuration of his three spell components yields of one of ten spells, meaning he's never without a way to destroy or escape his enemies.

Abilities at hand
QuasWexExort
01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

02

Mid · position 2

Initial recommendation

Levels, lane control and joining the team at the right moment matter.

04

Support · position 4

I contribute through laning, control and movement. I adapt the expensive core route to my budget.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

I choose this when I understand the combos the team needs and am ready to change my set of actions for control, saves and damage.

What I watch out for

If I try to fill every role at once, an important ability may not be prepared. Silence and quick disables punish lost positioning especially hard.

What I do in combat

Before fighting, I decide my first combo and a backup response. I lift or push the target with allied damage in mind, not just for a sequence of pretty casts.

What I check first

I do not try to cover every job at once: first I choose combos the team can actually follow up on.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Mid · position 2

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepBoots of Speed

    An inexpensive first step towards the speed you need. I choose the upgrade based on my role and the match’s needs.

  2. 02 / FoundationWitch Blade

    Adds pressure through quick attacks in an intelligence-based core build.

  3. 03 / FoundationBlack King Bar

    Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

  4. 04 / Next choiceAghanim's Scepter

    Unlocks or upgrades Quas, Wex, Exort. The exact effects are shown below in the abilities section.

  5. 05 / Next choiceOctarine Core

    Reduces cooldowns when my impact is limited by how often my spells are available.

What I change for the situation 3 options
Spirit Vessel ↗

Improves focus fire against heroes who rely on healing and regeneration; you need charges and a chance to use it.

Blink Dagger ↗

Changes the entry angle and lets me reach a target quickly. Damage taken can prevent its use.

Scythe of Vyse ↗

Provides a strong targeted disable for an important target when a normal slow or silence is not enough.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Quas

Allows manipulation of ice elements. Active Quas instances imbue Invoker with bonus hp regeneration. Passively grants bonus strength per level of Quas.

Details and upgrades

Allows manipulation of ice elements. Active Quas instances imbue Invoker with bonus hp regeneration. Passively grants bonus strength per level of Quas.

Aghanim’s Scepter

Increases the ability’s current and maximum level by 1.

Ability

Wex

Allows manipulation of storm elements. Active Wex instances imbue Invoker with bonus movement and attack speed. Passively grants bonus agility per level of Wex.

Details and upgrades

Allows manipulation of storm elements. Active Wex instances imbue Invoker with bonus movement and attack speed. Passively grants bonus agility per level of Wex.

Aghanim’s Scepter

Increases the ability’s current and maximum level by 1.

Ability

Exort

Allows manipulation of fire elements. Active Exort instances imbue Invoker with bonus attack damage. Passively grants bonus intelligence per level of Exort.

Details and upgrades

Allows manipulation of fire elements. Active Exort instances imbue Invoker with bonus attack damage. Passively grants bonus intelligence per level of Exort.

Aghanim’s Scepter

Increases the ability’s current and maximum level by 1.

Innates, upgrades and other forms11 abilities +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Innate

Invoke

The hero combines the elements currently in use to create a new spell. Cooldown decreases by 0.3 sec. for each orb level. Grants an additional ability point at levels 6, 12, and 18.

Full description

Combines the elements currently in use to create a new spell. Cooldown is reduced by 0.3 seconds for each orb level. Grants an additional ability point at levels 6, 12 and 18. Extensive magical knowledge lets the hero choose from several Aghanim's Scepter and Aghanim's Shard upgrades. These items must be activated before taking effect. A chosen upgrade cannot be replaced. Press the list button to see all available spells.

Additional / other form

Cold Snap

Drains heat from an enemy for a duration based on the level of Quas. The enemy takes damage and is briefly frozen. Subsequent damage received in this state freezes the enemy again and deals additional damage.

Full description

Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas.

Additional / other form

Ghost Walk

The hero combines ice and lightning, becoming invisible and gaining increased health and mana regeneration.

Full description and upgrades

Invoker manipulates the ice and electrical energies around him, rendering his body invisible and gaining health and mana regen. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker as well based on the level of Wex.

Aghanim’s Shard

Ghost Walk now also applies the Ice Wall Damage Per Second to enemy heroes in its area of effect.

Additional / other form

Tornado

Releases a fast-moving tornado that lifts enemies in its path into the air before dropping them to the ground. Tornado travel distance depends on the level of Wex. Enemies’ lift duration depends on the level of Quas.

Full description and upgrades

Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals base damage plus added damage based on levels in Wex. DISPEL TYPE: Basic Dispel

Aghanim’s Scepter

Tornado spawns twisters along its path. They persist for Tornado's duration plus additional time based on Quas, dealing damage based on Wex in a 150 radius every 0.25 seconds. (half damage to creeps.)

Additional / other form

E.M.P.

Creates a concentrated blast of energy that explodes after 2.9 sec., burning mana from all enemies in the area, dealing damage proportional to the mana burned, and restoring 25% of it to the ability’s owner.

Full description and upgrades

Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2.9 seconds. The detonation covers an area, draining mana based on the level of Wex. Deals damage for each point of mana drained. If EMP drains mana from an enemy hero, Invoker gains 25% of the mana drained.

Aghanim’s Shard

Increases damage per point of mana burned by this ability and pulls enemies toward its center at a speed of 125 units per second.

Additional / other form

Alacrity

Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort.

Full description

Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort.

Additional / other form

Chaos Meteor

The hero calls down a flaming meteor that rolls forward after landing, traveling a distance based on the level of Wex.

Full description

Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of Exort, and rolling further based on the level of Wex. Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of Exort.

Additional / other form

Sun Strike

Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of Exort, however this damage is spread evenly over all enemies hit.

Full description and upgrades

Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of Exort, however this damage is spread evenly over all enemies hit.

Aghanim’s Scepter

Grants Cataclysm: double-tapping Sun Strike creates 2 beams within a radius of 90–180 around each enemy hero. The beams are visible to them and deal 75% damage. Cooldown: 90 sec.

Aghanim’s Shard

If Sun Strike damages an enemy Hero, a Forge Spirit of current level is created at the location.

Additional / other form

Forge Spirit

Summons an elemental spirit, a living embodiment of ice and fire. Its damage and armor depend on the level of Exort, while its attack range, health, and duration depend on the level of Quas. The spirit’s attacks reduce enemy heroes’ armor.

Full description

Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage and armor are based on the level of Exort while attack range, health, and duration are based on the level of Quas. The elemental's scorching attack is capable of melting the armor of enemy heroes. The number of spirits spawned is determined by the lower level of Quas and Exort.

Additional / other form

Ice Wall

Generates a wall of solid ice directly in front of Invoker for a duration based on the level of Quas. The bitter cold emanating from it greatly slows nearby enemies based on the level of Quas and deals damage each second based on the level of Exort.

Full description and upgrades

Generates a wall of solid ice directly in front of Invoker for a duration based on the level of Quas. The bitter cold emanating from it greatly slows nearby enemies based on the level of Quas and deals damage each second based on the level of Exort.

Aghanim’s Scepter

Adds vector targeting to the ability. After a delay, creates a stream of ice with a width of 45 that freezes enemy heroes who remain in it for 2.5 sec., rooting them and dealing magic damage based on the level of Quas.

Additional / other form

Deafening Blast

Releases a powerful sonic wave that deals damage based on the level of Exort to all enemies hit. The wave’s immense force knocks enemies back a distance based on the level of Quas and disarms them for a duration…

Full description

Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of Exort. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of Quas, then disarm their attacks for a duration based on the level of Wex.

Valve base stats +
Health · base
538
Mana · base
339
Damage · Valve field
41–47
Armour · Valve field
1.33
Movement speed
280
Attack range
600
Strength · base / gain
19 / 2.5
Agility · base / gain
14 / 2
Intelligence · base / gain
22 / 4

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

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