HERO / GET TO KNOW THEM

Doom

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
DoomHERO GAME PLAN

What I want to do in the game

I gain gold quickly, choose my main Doom target and secure the team’s opening in a fight.

One way or another, Doom shuts down his enemies. Devouring creeps to claim the various skills they had in life, he can place a lingering silence upon a foe's spells and items with his ultimate as he torches his foes.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

03

Offlane · position 3

Initial recommendation

My resource is the team's space: I hold the lane and build for initiation or team protection.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

I pick this when taking one specific hero out of the enemy's plan strongly changes the fight. I need an entry and the resources for it.

What I watch out for

Protection from targeted abilities and a poor target choice can waste the expensive window. I do not judge Doom only by who is easiest to click.

What I do in combat

Before a fight, I name a primary target and a backup. After Doom, the team should know whether we focus that hero or use the time while they are restricted.

What I check first

I first decide which enemy ability is most dangerous; using Doom on a random target may not decide the fight.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Offlane · position 3

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepPhase Boots

    Help maintain close contact and pass through groups of units.

  2. 02 / FoundationBlink Dagger

    Changes the entry angle and lets me reach a target quickly. Damage taken can prevent its use.

  3. 03 / FoundationBlack King Bar

    Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

  4. 04 / Next choiceShiva's Guard

    Adds armor and pressure in an area, helping limit the enemy’s health restoration.

  5. 05 / Next choiceRefresher Orb

    Lets you repeat your main power window. Before buying, I consider whether I will have enough mana for both casts.

What I change for the situation 3 options
Hand of Midas ↗

Accelerates your economy if you have time. A greedy choice: I first consider the team’s urgent needs.

Pipe of Insight ↗

Provides team protection against substantial magical damage.

Aghanim's Scepter ↗

Unlocks or upgrades Doom. The exact effects are shown below in the abilities section.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Devour

Devours an enemy or neutral creep, acquiring its abilities. With alternate cast enabled, no abilities are acquired.

↻ 66 sec.Mana 40 / 50 / 60 / 70
Details and upgrades

Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If alt-cast is activated, Doom will not acquire the creep's abilities. Duration is equal to the cooldown.

Aghanim’s Shard

Replaces the cooldown with 2 charges and allows ancient creeps to be devoured. Increases the radii of acquired abilities by 15% and their damage by 40%.

Ability

Scorched Earth

Carpets the nearby earth in flames which damage enemies, while also granting Doom increased movement speed and health regeneration.

↻ 41 / 39 / 37 / 35 sec.Mana 60 / 70 / 80 / 90
Ability

Infernal Blade

Doom swings his burning sword, igniting the enemy. Stuns for 0.66 seconds and applies a 4 second burn that deals a base damage plus a percentage of the target's Max HP as damage per second.

↻ 13 / 10 / 7 / 4 sec.Mana 35
Ability

Doom

Dooms an enemy: on cast, it dispels buffs, then deals damage over time, prevents ability use and stops all health restoration for a duration.

↻ 140 / 130 / 120 sec.Mana 150 / 200 / 250
Details and upgrades

Inflicts a curse that dispels an enemy and prevents them from casting spells or healing in any way, while taking damage over time. DISPEL TYPE: Basic Dispel

Aghanim’s Scepter

The ability applies break and affects the victim’s allies within 350. Can be self-cast to affect enemies around the caster.

Innates, upgrades and other forms1 ability +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Innate

Lvl ? Pain

Attacks curse enemy heroes, erupting a pillar of fire from the victim after 2.5 sec. with a radius of 66. All enemies hit by the flames also take 10% of the damage the caster dealt to the victim during the curse.

Full description

Attacks curse enemy heroes, erupting a pillar of fire from the victim after 2.5 sec. with a radius of 66. All enemies hit by the flames also take 10% of the damage the caster dealt to the victim during the curse. Damage and radius increase by 66% if the victim’s level is a multiple of 6.

Valve base stats +
Health · base
648
Mana · base
255
Damage · Valve field
56–66
Armour · Valve field
3.5
Movement speed
290
Attack range
175
Strength · base / gain
24 / 3.6
Agility · base / gain
15 / 1.5
Intelligence · base / gain
15 / 2.1

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

KEEP EXPLORING

One hero. Many decisions.

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