HERO / GET TO KNOW THEM

Bounty Hunter

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
Bounty HunterHERO GAME PLAN

What I want to do in the game

We provide information, apply Track and turn the targets we find into profitable kills.

Sneaking invisibly at the heels of his enemies, Bounty Hunter is always keeping track of his foes. Whenever one of his targets falls in battle, he and his allies stand to make quite a profit.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

04

Support · position 4

Initial recommendation

I contribute through laning, control and movement. I adapt the expensive core route to my budget.

03

Offlane · position 3

My resource is the team's space: I hold the lane and build for initiation or team protection.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

I choose this for information, early movement and increased kill rewards through Track. The value depends on the whole team's work.

What I watch out for

Detection and a prepared trap can punish solo scouting. If the team cannot reach the target, Track alone does not create a kill.

What I do in combat

I reveal important movements and mark a suitable target before focus. I do not try to turn every silhouette I find into a solo highlight.

What I check first

Track only helps the team with follow-up: scouting does not have to end with me jumping in alone.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Support · position 4

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepTranquil Boots

    Provide speed and regeneration between engagements, fitting a support’s budget.

  2. 02 / FoundationUrn of Shadows

    Adds inexpensive healing or damage after participating in a kill and opens the build path to Vessel.

  3. 03 / FoundationSolar Crest

    Buffs an allied hero for close-range fighting and adds a defensive tool.

  4. 04 / Next choiceForce Staff

    Moves me or an ally out of danger; direction depends on the target's facing.

  5. 05 / Next choiceLotus Orb

    Lets me remove an eligible negative effect and complicates the opponent's targeted focus.

What I change for the situation 3 options
Spirit Vessel ↗

Improves focus fire against heroes who rely on healing and regeneration; you need charges and a chance to use it.

Pipe of Insight ↗

Provides team protection against substantial magical damage.

Aghanim's Shard ↗

Unlocks or upgrades Friendly Shadow. The exact effects are shown below in the abilities section.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Shuriken Toss

Hurls a deadly shuriken at an enemy unit, dealing damage and slowing the target's movement speed. The shuriken will bounce to any Tracked units who are within a 1200 radius of each other.

↻ 5 sec.Mana 75 / 85 / 95 / 105
Details and upgrades

Hurls a deadly shuriken at an enemy unit, dealing damage and slowing the target's movement speed. The shuriken will bounce to any Tracked units who are within a 1200 radius of each other.

Aghanim’s Scepter

Increases cast range and applies Jinada on hit.

Ability

Jinada

Bounty Hunter plans his next hit, dealing bonus damage and stealing some unreliable gold.

↻ 9 / 7 / 5 / 3 sec.
Ability

Shadow Walk

Bounty Hunter becomes invisible and gains bonus movement speed and the ability to move through other units until he attacks or casts a spell. If he breaks the invisibility with an attack, that attack will stun the target for a short duration.

↻ 18 / 17 / 16 / 15 sec.Mana 50
Ability

Track

Marks an enemy hero, revealing their invisibility, increasing the damage they take and showing their gold. When that enemy dies, the caster and nearby allied heroes receive bonus gold.

↻ 6 / 5 / 4 sec.Mana 50
Details

Tracks an enemy hero, granting True Sight of the target, increasing the damage they take and providing information on how much gold it is carrying. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of gold. Casting Track does not take you out of invisibility.

Innates, upgrades and other forms2 abilities +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

From Aghanim’s Shard

Friendly Shadow

Applies Shadow Walk and all its bonuses to a selected ally after a delay of 0.5 sec. Using this ability does not break the caster’s invisibility.

Full description

Applies Shadow Walk and all its bonuses to a selected ally after a delay of 0.5 sec. Using this ability does not break the caster’s invisibility.

Innate

Big Game Hunter

The hero gains 20% more gold for participating in kills of big-game targets: enemy heroes who hold the top three net worth positions on their team.

Full description

The hero gains 20% more gold for participating in kills of big-game targets: enemy heroes who hold the top three net worth positions on their team.

Valve base stats +
Health · base
538
Mana · base
315
Damage · Valve field
54–62
Armour · Valve field
8.5
Movement speed
325
Attack range
150
Strength · base / gain
19 / 2.5
Agility · base / gain
21 / 2.6
Intelligence · base / gain
20 / 1.9

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

KEEP EXPLORING

One hero. Many decisions.

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