What the item does
Active: Damage Return
For 5.5 seconds, return all incoming damage, increasing the percentage by 85%.
Passive: Damage Return
Everytime you are attacked, you return 10 damage plus 15% of the attack damage dealt to you.
When I would buy it
For a hero who can survive focus fire and keep the enemy in an unfavorable trade.
Components
Components from Valve's recipe. Repeated parts are marked with quantities.
Which heroes I would try it on
Examples based on mechanics. The role, opponents and team plan determine the final choice.
What to compare it with
Similar purposes do not make items interchangeable. I compare effect, price and timing.
Stats and key conditions
- Damage
- 15
- Armour
- 7
- Cooldown
- 25 s
- Mana cost
- 25
Valve notes
- Damage Return is calculated before any kind of reduction.
- Returned damage type is the same as it was received.
- Damage done by this item is considered reflected damage. Reflected damage does not provide any lifesteal and cannot be reflected.
Game effects and recipes are a snapshot of official data. My guidelines are choices for a task, not a promise of the same build every match. Values for several stages, where present, are separated by ‘/’.
Original Valve item data ↗





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