HERO / GET TO KNOW THEM

Legion Commander

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
Legion CommanderHERO GAME PLAN

What I want to do in the game

I choose a duel the team can win in time and turn my accumulated damage into pressure on the map.

Marching across the battlefield, Legion Commander challenges lone enemies in single combat. Each duel she wins increases the power of her attacks, until at last she can become a relentless one-woman army.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

03

Offlane · position 3

Initial recommendation

My resource is the team's space: I hold the lane and build for initiation or team protection.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

I pick this when the team is ready to help win a specific Duel and provide access to an important target.

What I watch out for

Saves, protection against targeted casts and an overly durable target can make a duel bad. The easiest target to reach is not always the right one.

What I do in combat

Before jumping, I count allied help and enemy responses. If the window is gone, I do not have to use Duel just because I already spent Blink.

What I check first

Using Duel on the tankiest target can hand the enemy an advantage; I check allied damage first.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Offlane · position 3

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepPhase Boots

    Help maintain close contact and pass through groups of units.

  2. 02 / FoundationBlade Mail

    Makes enemy focus fire more costly by returning damage when the opponent is forced to keep attacking.

  3. 03 / FoundationBlink Dagger

    Changes the entry angle and lets me reach a target quickly. Damage taken can prevent its use.

  4. 04 / Next choiceBlack King Bar

    Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

  5. 05 / Next choiceAssault Cuirass

    Gives the team armor and attack speed, helping it apply physical pressure to heroes and objectives.

What I change for the situation 3 options
Aghanim's Scepter ↗

Unlocks or upgrades Press The Attack, Duel. The exact effects are shown below in the abilities section.

Linken's Sphere ↗

Blocks an eligible targeted ability; a cheap enemy spell can remove this protection in advance.

Overwhelming Blink ↗

Upgrades Blink initiation, adding health and an effect in the landing area.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Overwhelming Odds

Turning the enemy’s numbers against them, the hero deals damage around herself that increases with each enemy creep and hero in the area, slowing them by 100% for 0.3 sec.

↻ 18 sec.Mana 90 / 105 / 120 / 135
Details and upgrades

Turning the enemy’s numbers against them, the hero deals damage around herself that increases with each enemy creep and hero in the area, slowing them by 100% for 0.3 sec. Also increases the owner’s attack speed.

Aghanim’s Shard

Overwhelming Odds has larger radius and grants an all damage barrier based on the damage it deals to enemy heroes.

Ability

Press The Attack

Removes all negative effects from an allied target, briefly increasing its movement speed and health regeneration.

↻ 16 / 15 / 14 / 13 sec.Mana 90
Details and upgrades

Removes debuffs and disables from the target friendly unit, and grants bonus movement speed and health regen for a short time. DISPEL TYPE: Strong Dispel

Aghanim’s Scepter

Increases the movement speed bonus. The ability affects an area with a radius of 500 and always affects the caster.

Ability

Moment of Courage

When attacked a number of times, Legion Commander will counter-attack her target with bonus lifesteal.

↻ 0.3 sec.
Ability

Duel

The ability’s owner challenges the selected enemy hero to a brief duel in which both are forced to attack each other and cannot activate items. Also prevents the target from casting abilities.

↻ 60 / 55 / 50 sec.Mana 80 / 100 / 120
Details and upgrades

Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items, and the target enemy hero cannot use abilities. If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage.

Aghanim’s Scepter

When Legion Commander wins a duel, Press the Attack is automatically triggered around her.

Innates, upgrades and other forms1 ability +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Innate

Outfight Them!

Increases a unit’s armor for 6 sec. each time it casts an ability. Affects the owner at full strength and allies within a radius of 1200 at 50% strength. Armor bonuses stack, but each has its own duration.

Full description

Increases a unit’s armor for 6 sec. each time it casts an ability. Affects the owner at full strength and allies within a radius of 1200 at 50% strength. Armor bonuses stack, but each has its own duration.

Valve base stats +
Health · base
670
Mana · base
315
Damage · Valve field
58–62
Armour · Valve field
2
Movement speed
325
Attack range
150
Strength · base / gain
25 / 3
Agility · base / gain
18 / 1.7
Intelligence · base / gain
20 / 2.2

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

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One hero. Many decisions.

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