HERO / GET TO KNOW THEM

Void Spirit

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
Void SpiritHERO GAME PLAN

What I want to do in the game

I deal quick magical burst, catch the target with Remnant, and save a charge to escape.

Privy to secrets that would shatter a mortal mind, the Void Spirit emerges from his Hidden Temple to stand guard over multiple areas of the battlefield at once. Able to step into and out of the mortal plane at will, he easily outmaneuvers opponents to strike from wherever he desires, calling upon the powers of the aether to shield him in times of need.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

02

Mid · position 2

Initial recommendation

Levels, lane control and joining the team at the right moment matter.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

I choose this for an active mid and short mobile combos with the option to change the engagement quickly.

What I watch out for

Instant disables and silence when movement ends hinder the escape. If all charges went into entry, the backup plan is gone.

What I do in combat

I choose the priority target and safe side first. Remnant covers their expected route, while I keep one movement resource for the enemy's response.

What I check first

If I spend all my movement abilities at the start of a combo, any counter-stun becomes more costly.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Mid · position 2

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepPower Treads

    Provide attack speed and switchable attributes for farming and managing my resources.

  2. 02 / FoundationWitch Blade

    Adds pressure through quick attacks in an intelligence-based core build.

  3. 03 / FoundationBlack King Bar

    Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

  4. 04 / Next choiceAghanim's Scepter

    Unlocks or upgrades Resonant Pulse. The exact effects are shown below in the abilities section.

  5. 05 / Next choiceOctarine Core

    Reduces cooldowns when my impact is limited by how often my spells are available.

What I change for the situation 3 options
Orchid Malevolence ↗

Provides a targeted silence for quick kills. I check whether the target has a dispel available.

Linken's Sphere ↗

Blocks an eligible targeted ability; a cheap enemy spell can remove this protection in advance.

Scythe of Vyse ↗

Provides a strong targeted disable for an important target when a normal slow or silence is not enough.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Aether Remnant

Void Spirit dispatches a remnant to the target location. The remnant stands watch over the region, facing the direction of his vector. When a unit crosses its gaze, the remnant pulls it in and damages it.

↻ 17 / 15 / 13 / 11 sec.Mana 75 / 80 / 85 / 90
Details and upgrades

Void Spirit dispatches a remnant to the target location. The remnant stands watch over the region, facing the direction of his vector. When a unit crosses its gaze, the remnant pulls it in and damages it.

Aghanim’s Shard

Creates an additional pulling line that rotates around the remnant. The remnant also no longer triggers on creeps, instead dealing 50% damage per second with its gaze, and reveals nearby invisible enemies but not their wards.

Ability

Dissimilate

Void Spirit temporarily fades into the aether, creating a number of portals through which he can reassemble himself. Upon exiting a portal, he damages all enemies in the area.

↻ 20 / 17 / 14 / 11 sec.Mana 120
Ability

Resonant Pulse

Void Spirit wraps himself in a protective shield that absorbs physical damage and emits a single damaging pulse around him. The shield gains increased damage absorption for each enemy hero the pulse hits.

↻ 18 sec.Mana 115 / 120 / 125 / 130
Details and upgrades

Void Spirit wraps himself in a protective shield that absorbs physical damage and emits a single damaging pulse around him. The shield gains increased damage absorption for each enemy hero the pulse hits.

Aghanim’s Scepter

Replaces the cooldown with 2 charges. The ability silences its victims.

Ability

Astral Step

Void Spirit tears a rift through the astral plane to appear at the target location, attacking all enemies along the path. This attack inflicts a void mark that slows for 1.25 seconds and then detonates.

Mana 90
Innates, upgrades and other forms1 ability +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Innate

Intrinsic Edge

Void Spirit gains 15% more attack damage per point of each attribute, and 30% more HP regen from Strength, attack speed from Agility, and mana regen from Intelligence.

Full description

Void Spirit gains 15% more attack damage per point of each attribute, and 30% more HP regen from Strength, attack speed from Agility, and mana regen from Intelligence.

Valve base stats +
Health · base
604
Mana · base
363
Damage · Valve field
18–22
Armour · Valve field
2.5
Movement speed
290
Attack range
200
Strength · base / gain
22 / 2.6
Agility · base / gain
21 / 2.2
Intelligence · base / gain
24 / 3.1

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

KEEP EXPLORING

One hero. Many decisions.

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