HERO / GET TO KNOW THEM

Ursa

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
UrsaHERO GAME PLAN

What I want to do in the game

I reach the target quickly and finish a short engagement as Fury Swipes builds up damage.

With each swipe of his claws, Ursa increases his target's vulnerability to his next attack. Capable of briefly increasing how swiftly he can strike, and able to slow down nearby prey, he quickly tears apart his enemies.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

01

Carry · position 1

Initial recommendation

I need protected farm, my item window and damage on important targets.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

This suits a quick close-range kill if the team can help reach the target and hold them.

What I watch out for

Kiting, disarm and prolonged target protection consume the attack window. One expensive damage item cannot beat a mobile enemy alone.

What I do in combat

Before entering, I choose access to the target and an answer to their escape. After the first hits, I maintain contact, but do not run through an unknown map just to preserve accumulated pressure.

What I check first

Distance control is Ursa’s main enemy: one damage item does not solve kiting.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Carry · position 1

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepPhase Boots

    Help maintain close contact and pass through groups of units.

  2. 02 / FoundationBattle Fury

    Speeds up wave and jungle clearing for a melee hero; an investment in farm before expensive fighting items.

  3. 03 / FoundationBlink Dagger

    Changes the entry angle and lets me reach a target quickly. Damage taken can prevent its use.

  4. 04 / Next choiceBlack King Bar

    Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

  5. 05 / Next choiceSkull Basher

    Adds a chance to stun on attack, making it harder for the target to get out of melee range.

What I change for the situation 3 options
Abyssal Blade ↗

Provides a targeted disable when slows and attacks are no longer enough.

Aghanim's Shard ↗

Unlocks or upgrades Earthshock. The exact effects are shown below in the abilities section.

Satanic ↗

Helps recover health through attacks during its active window; without access to a target, it is not a guaranteed save.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Earthshock

Ursa leaps forward 250 units and slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds.

↻ 15 / 13 / 11 / 9 sec.Mana 95
Details and upgrades

Ursa leaps forward 250 units and slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds.

Aghanim’s Shard

Applies 3 Fury Swipes stacks to enemies hit.

Ability

Overpower

Using his skill in combat, Ursa gains increased attack speed and slow resistance for a number of subsequent attacks.

↻ 12 / 11 / 10 / 9 sec.Mana 45 / 50 / 55 / 60
Ability

Fury Swipes

The hero’s claws dig deeper into enemy flesh, dealing increased damage with each subsequent attack. Bonus damage is lost if the target is not attacked for 8/12/16/20 sec.

Ability

Enrage

Enrages the hero, granting status resistance and damage resistance. Removes all negative effects.

↻ 60 / 45 / 30 sec.
Details and upgrades

Ursa goes into a frenzy, providing damage reduction and status resistance. Removes any existing debuffs. DISPEL TYPE: Strong Dispel

Aghanim’s Scepter

Reduces cooldown and allows Ursa to use Enrage while disabled.

Innates, upgrades and other forms1 ability +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Innate

Maul

Ursa gains bonus damage equal to a percentage of his Current HP.

Full description

Ursa gains bonus damage equal to a percentage of his Current HP.

Valve base stats +
Health · base
670
Mana · base
267
Damage · Valve field
42–46
Armour · Valve field
4
Movement speed
310
Attack range
150
Strength · base / gain
25 / 2.4
Agility · base / gain
18 / 2.8
Intelligence · base / gain
16 / 1.5

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

KEEP EXPLORING

One hero. Many decisions.

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