HERO / GET TO KNOW THEM

Undying

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
UndyingHERO GAME PLAN

What I want to do in the game

I sustain early engagements with Decay and place Tombstone where enemies struggle to remove it quickly.

Shambling into battle, Undying forces enemies to decide whether to flee his wrath or be torn apart by it. He drains strength from his foes, and summons a horde of clawing undead. When he finally becomes a hulking flesh golem, his enemies may already be overwhelmed.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

05

Hard support · position 5

Initial recommendation

Help the lane, provide vision and keep the ally alive first; expensive upgrades follow the necessary team purchases.

03

Offlane · position 3

My resource is the team's space: I hold the lane and build for initiation or team protection.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

I pick this for early sustained combat and fights around a Tombstone that is awkward for the enemy.

What I watch out for

Quickly destroying Tombstone and spreading out at range remove the fight's anchor. I do not place the main object where enemies can reach it immediately without risk.

What I do in combat

Before contact, I look for a point with cover and useful elevation. I support the team around it rather than chasing a target beyond my own area.

What I check first

A Tombstone placed at the first available spot can die immediately: I choose high ground and cover.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Hard support · position 5

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepArcane Boots

    Provide mana for laning and regular ability use.

  2. 02 / FoundationMekansm

    Provides early team sustain when there is not yet enough gold for Greaves.

  3. 03 / FoundationHoly Locket

    Strengthens the hero’s healing plan and provides another source of restoration when needed.

  4. 04 / Next choiceGuardian Greaves

    Combine mana and health sustain for the team; useful in prolonged fights together.

  5. 05 / Next choiceAghanim's Shard

    Unlocks or upgrades Tombstone. The exact effects are shown below in the abilities section.

What I change for the situation 3 options
Pipe of Insight ↗

Provides team protection against substantial magical damage.

Glimmer Cape ↗

Adds a protective tool and hides the chosen ally; invisibility does not replace escaping detection.

Lotus Orb ↗

Lets me remove an eligible negative effect and complicates the opponent's targeted focus.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Decay

Damages enemy heroes in the selected area and transfers a portion of their strength to the ability’s owner. Damage to creeps is multiplied by 2.

↻ 13 / 10 / 7 / 4 sec.Mana 110
Details and upgrades

Damages enemy heroes in the selected area and transfers a portion of their strength to the ability’s owner. Damage to creeps is multiplied by 2.

Aghanim’s Scepter

Increases strength steal.

Ability

Soul Rip

Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.

↻ 15 / 12 / 9 / 6 sec.Mana 80 / 90 / 100 / 110
Ability

Tombstone

Raises a tombstone at the selected point that periodically summons zombies beside each enemy in the area.

↻ 80 sec.Mana 125 / 150 / 175 / 200
Details and upgrades

Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.

Aghanim’s Shard

Tombstone can be cast on an allied hero to bunker inside of the tombstone. Heroes that enter the Tombstone cannot leave for 2 seconds nor can they re-enter after leaving. If the tombstone is destroyed with a hero inside, that hero gets stunned for 2 seconds.

Ability

Flesh Golem

Undying transforms into a horrifying flesh golem. While in this state, he gains a percentage increase to strength, bonus movement speed, and causes attacks to slow, apply damage amplification, and spawn Tombstone zombies.

↻ 140 sec.Mana 100 / 125 / 150
Innates, upgrades and other forms1 ability +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Innate

Ceaseless Dirge

When Undying dies he will instantly respawn in the fountain. Begins the game on cooldown. Cannot be refreshed.

Full description

When Undying dies he will instantly respawn in the fountain. Begins the game on cooldown. Cannot be refreshed.

Valve base stats +
Health · base
604
Mana · base
399
Damage · Valve field
55–63
Armour · Valve field
2.17
Movement speed
295
Attack range
150
Strength · base / gain
22 / 2.4
Agility · base / gain
13 / 1.2
Intelligence · base / gain
27 / 2.8

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

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One hero. Many decisions.

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