HERO / GET TO KNOW THEM

Riki

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
RikiHERO GAME PLAN

What I want to do in the game

I look for a vulnerable target, restrict it with Smoke Screen, and get out before heavy counter-disables land.

Riki stalks the battlefield, unseen by the enemy. He chooses his moment carefully and bursts forth in a puff of silencing smoke, stabbing at his foes before they even know he's there.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

01

Carry · position 1

Initial recommendation

I need protected farm, my item window and damage on important targets.

04

Support · position 4

I contribute through laning, control and movement. I adapt the expensive core route to my budget.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

I choose this to pressure a fragile target and create a Smoke Screen area where they cannot cast freely.

What I watch out for

Vision, detection and AoE control make invisibility unreliable insurance. On support, carry economy should not be a condition for providing value.

What I do in combat

I enter for available team focus, block a convenient exit with smoke and preserve a way to retreat. I do not stay in a fight just for one more hit.

What I check first

Detection changes my initiation route. As a position four, Smoke Screen and helping the team matter more than expensive damage items.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Carry · position 1

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepPower Treads

    Provide attack speed and switchable attributes for farming and managing my resources.

  2. 02 / FoundationDiffusal Blade

    Adds mana burn to attacks and helps stick to the chosen target.

  3. 03 / FoundationManta Style

    Provides illusions for pressure and a separate dispel. This item cannot help you wait out or remove every disable.

  4. 04 / Next choiceSkull Basher

    Adds a chance to stun on attack, making it harder for the target to get out of melee range.

  5. 05 / Next choiceDisperser

    Builds on the Diffusal route and adds flexibility for movement and dispels.

What I change for the situation 3 options
Abyssal Blade ↗

Provides a targeted disable when slows and attacks are no longer enough.

Black King Bar ↗

Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

Aghanim's Shard ↗

Unlocks or upgrades Smoke Screen. The exact effects are shown below in the abilities section.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Smoke Screen

Throws down a smoke bomb, silencing enemies and causing them to miss attacks.

↻ 15 / 14 / 13 / 12 sec.Mana 75
Details and upgrades

Throws down a smoke bomb, silencing enemies and causing them to miss attacks.

Aghanim’s Shard

The smoke screen reduces victims’ armor by 5 and prevents other enemies from targeting them.

Ability

Blink Strike

Teleports behind the target unit, momentarily slowing them by 100% and attacking them with bonus damage if it is an enemy.

↻ 13 / 10 / 7 / 4 sec.Mana 50 / 55 / 60 / 65
Ability

Tricks of the Trade

CHANNELED - Riki phases out of the world and periodically strikes 2 random enemy units from behind in an area around him. He has fixed attack damage while phased out.

↻ 21 / 18 / 15 / 12 sec.Mana 65
Details and upgrades

CHANNELED - Riki phases out of the world and periodically strikes 2 random enemy units from behind in an area around him. He has fixed attack damage while phased out.

Aghanim’s Scepter

Increases cast range to 500. Allows an ally to be targeted so the hero can hide inside them for the duration, increasing their movement speed by 15%. When cast this way, the ability lasts 1 sec. longer and the number of attacks increases by 2.

Ability

Cloak and Dagger

Riki fades into the shadows, becoming invisible until he attacks. Hero kills and assists grant additional experience.

Innates, upgrades and other forms1 ability +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Innate

Backstab

Every time Riki strikes his enemy from behind, he deals additional bonus damage equal to a multiple of his Agility.

Full description

Every time Riki strikes his enemy from behind, he deals additional bonus damage equal to a multiple of his Agility.

Valve base stats +
Health · base
516
Mana · base
243
Damage · Valve field
52–56
Armour · Valve field
5
Movement speed
315
Attack range
150
Strength · base / gain
18 / 2
Agility · base / gain
30 / 2.4
Intelligence · base / gain
14 / 1.3

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

KEEP EXPLORING

One hero. Many decisions.

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