HERO / GET TO KNOW THEM

Outworld Destroyer

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
Outworld DestroyerHERO GAME PLAN

What I want to do in the game

I deal damage with intelligence and mana, and use Astral Imprisonment for control or a save.

Stealing from the minds of those he imprisons, Outworld Destroyer turns raw intelligence into destructive power. Weakening enemies with a barrage of arcane energy, he shatters their sanity with his ultimate blast, often erasing mana from those that survive.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

02

Mid · position 2

Initial recommendation

Levels, lane control and joining the team at the right moment matter.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

This suits mana pressure and attacking magical damage if there is room to use Astral and choose a safe engagement.

What I watch out for

Astral can remove a target from allied focus. Quick disables and enemy magic protection change the expected damage from an expensive inventory.

What I do in combat

Before Astral, I decide whether it is a save or a kill setup. Allies need to know the exit timing so their control and damage do not hit empty space.

What I check first

Astral can disrupt allied damage: I decide in advance whom to hide and what the team expects when they return.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Mid · position 2

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepPower Treads

    Provide attack speed and switchable attributes for farming and managing my resources.

  2. 02 / FoundationWitch Blade

    Adds pressure through quick attacks in an intelligence-based core build.

  3. 03 / FoundationBlink Dagger

    Changes the entry angle and lets me reach a target quickly. Damage taken can prevent its use.

  4. 04 / Next choiceBlack King Bar

    Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

  5. 05 / Next choiceScythe of Vyse

    Provides a strong targeted disable for an important target when a normal slow or silence is not enough.

What I change for the situation 3 options
Hurricane Pike ↗

Combines attack range with a tool for breaking a dangerous close-range engagement.

Linken's Sphere ↗

Blocks an eligible targeted ability; a cheap enemy spell can remove this protection in advance.

Aghanim's Scepter ↗

Unlocks or upgrades Arcane Orb, Objurgation. The exact effects are shown below in the abilities section.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Arcane Orb

Adds extra pure damage to Outworld Destroyer's attacks, based on his remaining mana pool.

↻ 4.5 / 3 / 1.5 / 0 sec.
Details and upgrades

Adds extra pure damage to Outworld Destroyer's attacks, based on his remaining mana pool.

Aghanim’s Scepter

Arcane Orb bounces to an additional target with reduced damage.

Mechanics note: some upgrade numbers are missing from the source; I check the exact values in the client.
Ability

Astral Imprisonment

Steals a percentage of the target's max mana and places them into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes, it deals damage to the target.

↻ 18 / 16 / 14 / 12 sec.Mana 150
Details and upgrades

Steals a percentage of the target's max mana and places them into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes, it deals damage to the target.

Aghanim’s Shard

The ability deals area damage. Allows allies affected by it to move at 70% speed. They cannot take other actions and are visible to enemies, but cannot be targeted.

Ability

Objurgation

Increases Outworld Destroyer's maximum mana. When cast, protects Outworld Destroyer with an all damage barrier equal to a flat amount and a percentage of his maximum mana.

↻ 36 / 33 / 30 / 27 sec.Mana 175
Details and upgrades

Increases Outworld Destroyer's maximum mana. When cast, protects Outworld Destroyer with an all damage barrier equal to a flat amount and a percentage of his maximum mana.

Aghanim’s Scepter

Increases the barrier’s health based on maximum mana. Once every 80 sec., it can prevent damage that would lower the owner’s health below 20%. When this happens, the owner receives a strong dispel and this ability’s barrier, which cannot be dispelled.

Ability

Sanity's Eclipse

Unleashes a psychic blast that deals damage to enemies based on the difference between your max mana and the target's max mana. Sanity's Eclipse can hit units trapped by Astral Imprisonment.

↻ 140 / 130 / 120 sec.Mana 200 / 300 / 400
Innates, upgrades and other forms1 ability +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Innate

Essence Flux

Passively grants a chance to restore a percentage of your max mana each time you cast an ability. Restores less mana from spells that modify attacks.

Full description

Passively grants a chance to restore a percentage of your max mana each time you cast an ability. Restores less mana from spells that modify attacks.

Valve base stats +
Health · base
582
Mana · base
435
Damage · Valve field
53–62
Armour · Valve field
2.83
Movement speed
315
Attack range
450
Strength · base / gain
21 / 2.9
Agility · base / gain
17 / 1.6
Intelligence · base / gain
30 / 4.2

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

KEEP EXPLORING

One hero. Many decisions.

Items, slang and real episodes help connect abilities with what happens in a match.

What each item does ↗Understand the gaming slang ↗Our episodes and moments ↗Subscribe on YouTube ↗

Less fog. More answers.