HERO / GET TO KNOW THEM

Necrophos

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
NecrophosHERO GAME PLAN

What I want to do in the game

I prolong the engagement, heal after last hits, and finish a dangerous target with Reaper’s Scythe.

Necrophos brings life to friends and death to enemies. Each death pulse heals allies and harms foes, wearing enemies down through his presence alone. Necrophos can also summon the reaper to keep a victim in the afterlife for longer.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

03

Offlane · position 3

Initial recommendation

My resource is the team's space: I hold the lane and build for initiation or team protection.

02

Mid · position 2

Levels, lane control and joining the team at the right moment matter.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

I like this against sustained close-range combat, where I can maintain health and gradually bring the target into Reaper’s Scythe range.

What I watch out for

Healing reduction and heavy magical burst worsen survival. Ghost Shroud against the wrong damage type can make the situation worse.

What I do in combat

I identify the threat's source before activating protection. I use Scythe when there is a real finishing window, without assuming allied damage will necessarily arrive later.

What I check first

Ghost Shroud changes the damage I take: I do not use it automatically against magical burst.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Offlane · position 3

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepBoots of Speed

    An inexpensive first step towards the speed you need. I choose the upgrade based on my role and the match’s needs.

  2. 02 / FoundationWind Lace

    Adds movement speed cheaply when positioning matters more than an immediate expensive purchase.

  3. 03 / FoundationRadiance

    Speeds up farming and pressures nearby enemies with constant damage; an expensive investment that needs time to pay off.

  4. 04 / Next choiceKaya and Sange

    Strengthens a magic damage build and adds survivability for longer engagements.

  5. 05 / Next choiceShiva's Guard

    Adds armor and pressure in an area, helping limit the enemy’s health restoration.

What I change for the situation 3 options
Pipe of Insight ↗

Provides team protection against substantial magical damage.

Black King Bar ↗

Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

Lotus Orb ↗

Lets me remove an eligible negative effect and complicates the opponent's targeted focus.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Death Pulse

Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.

↻ 8 / 7 / 6 / 5 sec.Mana 115 / 130 / 145 / 160
Ability

Ghost Shroud

Necrophos slips into the realm that separates the living from the dead. Unable to attack or be attacked, he emits an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.

↻ 28 / 24 / 20 / 16 sec.Mana 75
Ability

Heartstopper Aura

Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.

Details and upgrades

Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.

Aghanim’s Scepter

Adds 50% of the owner’s current health regeneration to the health reduction.

Ability

Reaper's Scythe

Stuns the selected enemy hero, then deals damage proportional to its missing health.

↻ 100 sec.Mana 250 / 375 / 500
Details

Stuns the target enemy hero, then deals damage based on how much life it is missing. If Necrophos kills an enemy this way, he'll permanently gain Health and Mana Regen. Any kill under this effect is credited to Necrophos.

Innates, upgrades and other forms2 abilities +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

From Aghanim’s Shard

Death Seeker

The hero becomes a large projectile travelling towards the selected unit's location. On arrival, it casts Death Pulse on nearby enemies and allies.

Full description

The hero becomes a large projectile travelling towards the selected unit's location. On arrival, it casts Death Pulse on nearby enemies and allies.

Innate

Sadist

Necrophos gains stacking regen for 8 seconds for each unit he kills. Hero kills multiply the effect.

Full description

Necrophos gains stacking regen for 8 seconds for each unit he kills. Hero kills multiply the effect.

Valve base stats +
Health · base
516
Mana · base
351
Damage · Valve field
49–53
Armour · Valve field
4
Movement speed
280
Attack range
500
Strength · base / gain
18 / 2.3
Agility · base / gain
12 / 1.3
Intelligence · base / gain
23 / 2.7

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

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One hero. Many decisions.

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