HERO / GET TO KNOW THEM

Marci

Abilities, roles and builds with an explanation for every purchase.

VALVE · 7.41fChecked 06.10.2026Game data source ↗
MarciHERO GAME PLAN

What I want to do in the game

We buff an ally and start a sudden engagement; playing as a core requires a window for Unleash.

Proving that undying loyalty yields unrivaled power, Marci always marches into battle ready to raise fists in defense of her companions. Effortlessly flinging friends and foes around the battlefield, she happily bounds into any brawl, able to grant allies a deadly edge and unleash a hidden power strong enough to make even gods reconsider the wisdom of a hostile path.

01 / ROLE IN THE TEAM

A pick is not a plan yet.

My recommendation is a starting point. We choose another position together with the team and for its needs.

04

Support · position 4

Initial recommendation

I contribute through laning, control and movement. I adapt the expensive core route to my budget.

01

Carry · position 1

I need protected farm, my item window and damage on important targets.

MY VIEW OF THE HERO

Pick for a purpose. Play with a plan.

When I pick

This suits empowering an ally and sudden close-range combat. I distinguish carry from position four by budget and damage responsibility.

What I watch out for

Disarm, kiting and lost target access hinder Unleash. A support plan should not wait for expensive items before starting to help.

What I do in combat

I use Rebound and Dispose as movement with a chosen destination. On position four, I prepare allied focus and a save; as carry, my own protected attack window.

What I check first

As a position four, I revise this core build in favor of Blink and a save if farm is scarce.

02 / ITEMS FOR A PURPOSE

What I buy and why.

This is an editorial starting plan based on hero mechanics. It is not presented as a match I have already tested or a popularity ranking.

Support · position 4

My starting plan

Here is my initial plan: I do my role's job first, then choose the items the team needs. I adapt the order and expensive purchases to the opponent.

  1. 01 / First stepPhase Boots

    Help maintain close contact and pass through groups of units.

  2. 02 / FoundationArmlet of Mordiggian

    Improves physical fighting up close; requires attention to your health and activation timing.

  3. 03 / FoundationBlack King Bar

    Provides a window for my actions against eligible magical damage and disables. I check effects that pierce the protection.

  4. 04 / Next choiceSkull Basher

    Adds a chance to stun on attack, making it harder for the target to get out of melee range.

  5. 05 / Next choiceAghanim's Scepter

    Unlocks or upgrades Unleash. The exact effects are shown below in the abilities section.

What I change for the situation 3 options
Blink Dagger ↗

Changes the entry angle and lets me reach a target quickly. Damage taken can prevent its use.

Force Staff ↗

Moves me or an ally out of danger; direction depends on the target's facing.

Solar Crest ↗

Buffs an allied hero for close-range fighting and adds a defensive tool.

I see the minute on the clock. And the situation too.

I do not assign one ‘correct’ minute to every purchase. I look at my gold, the next fight and the problem: am I missing mana, target access, control or protection? If an expensive slot will arrive too late, I get a useful answer earlier.

03 / HERO ABILITIES

Abilities. As in the game.

Original Valve icons and descriptions. Cooldowns and mana are shown by level from the data snapshot; talents and upgrades can change the values.

Ability

Dispose

Marci grabs an allied or enemy target and throws it effortlessly behind her, damaging and slowing the unit if it's an enemy. Any enemy units in the landing area will also be damaged and slowed.

↻ 16 / 14 / 12 / 10 sec.Mana 80
Ability

Rebound

The hero moves toward an allied target and rebounds off it in the selected direction for the chosen distance. Landing damages and stuns all enemies in the area.

↻ 24 / 20 / 16 / 12 sec.Mana 70 / 80 / 90 / 100
Details and upgrades

The hero moves toward an allied target and rebounds off it in the selected direction for the chosen distance. Landing damages and stuns all enemies in the area. With alternate cast enabled, the hero jumps to the selected point together with the allied target. The ally used for the rebound gains +25% movement speed for 4 sec.

Aghanim’s Shard

Increases damage. Rebound can be cast on enemies, and causes Marci to also get the speed boost when she casts it.

Ability

Bodyguard

Gives the ability’s owner passive bonus lifesteal and attack damage.

↻ 20 sec.Mana 60
Details

Passively grants Marci lifesteal and bonus attack damage. When cast on an ally, she provides them with 75% of her passive lifesteal and attack damage bonus. Additionally Marci creates a shared all damage barrier for herself and her partner. As Marci attacks heroes, 30% of the damage dealt restores the barrier.

Ability

Unleash

The hero draws on her hidden power and gains fury charges, allowing rapid strikes that slow the target’s movement and attack speed for 2 sec.

↻ 80 / 70 / 60 sec.Mana 100 / 125 / 150
Details and upgrades

The hero draws on her hidden power and gains fury charges, allowing rapid strikes that slow the target’s movement and attack speed for 2 sec. The final strike in each fury combo creates a damaging pulse around the target. After a fury combo, the hero cannot attack for 1.5 sec. Casting this ability grants +15% movement speed.

Aghanim’s Scepter

Reduces cooldown by 10 sec. Activating this ability applies a basic dispel to the owner. While it is active, casting other abilities creates a pulse. Pulses silence enemies for 1 sec. DISPEL TYPE: Basic

Innates, upgrades and other forms1 ability +

These abilities are not necessarily available at the same time. I check the condition beside the name: innate ability, another form or an Aghanim purchase.

Innate

Special Delivery

The hero whistles for her courier, instantly teleporting it to her. If the courier was at the fountain, it brings items from the stash. After teleporting, the courier delivers the items and returns to the fountain.

Full description

Marci whistles to instantly summon her courier to her. If the courier started in the fountain, it will take items from Marci's stash. After teleporting it will transfer these items to Marci and head back to the fountain. Passively grants all allied couriers 3 bonus levels and 1 bonus health.

Valve base stats +
Health · base
626
Mana · base
303
Damage · Valve field
29–33
Armour · Valve field
3.33
Movement speed
315
Attack range
150
Strength · base / gain
23 / 3.2
Agility · base / gain
20 / 2.2
Intelligence · base / gain
19 / 1.9

These are fields from the official source. The hero's final values in the client account for attributes and other active mechanics.

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One hero. Many decisions.

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